public BBox(Vector3 min, Vector3 max)
 {
     _min = min;
     _max = max;
 }
Example #2
0
 public MDL0Props(int version, int vertices, int faces, int nodes, int scalingRule, int texMtxMode, bool needsNrmArr, bool needsTexArr, bool enableExtents, byte envMtxMode, Vector3 min, Vector3 max)
 {
     _headerLen = 0x40;
     if (version == 9 || version == 8)
         _mdl0Offset = -64;
     else
         _mdl0Offset = -76;
     _scalingRule = scalingRule;
     _texMatrixMode = texMtxMode;
     _numVertices = vertices;
     _numFaces = faces;
     _origPathOffset = 0;
     _numNodes = nodes;
     _needNrmMtxArray = (byte)(needsNrmArr ? 1 : 0);
     _needTexMtxArray = (byte)(needsTexArr ? 1 : 0);
     _enableExtents = (byte)(enableExtents ? 1 : 0);
     _envMtxMode = envMtxMode;
     _dataOffset = 0x40;
     _minExtents = min;
     _maxExtents = max;
 }