Example #1
0
        static void Main(string[] args)
        {
            var arguments = new Arguments(args);
            Log.AddChannel("debug", "dedicated-debug.log");
            Log.AddChannel("perf", "dedicated-perf.log");
            Log.AddChannel("server", "dedicated-server.log");
            Log.AddChannel("nat", "dedicated-nat.log");

            // Special case handling of Game.Mod argument: if it matches a real filesystem path
            // then we use this to override the mod search path, and replace it with the mod id
            var modArgument = arguments.GetValue("Game.Mod", null);
            string customModPath = null;
            if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
            {
                customModPath = modArgument;
                arguments.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
            }

            // HACK: The engine code assumes that Game.Settings is set.
            // This isn't nearly as bad as ModData, but is still not very nice.
            Game.InitializeSettings(arguments);
            var settings = Game.Settings.Server;

            var mod = Game.Settings.Game.Mod;
            var mods = new InstalledMods(customModPath);

            // HACK: The engine code *still* assumes that Game.ModData is set
            var modData = Game.ModData = new ModData(mods[mod], mods);
            modData.MapCache.LoadMaps();

            settings.Map = modData.MapCache.ChooseInitialMap(settings.Map, new MersenneTwister());

            Console.WriteLine("[{0}] Starting dedicated server for mod: {1}", DateTime.Now.ToString(settings.TimestampFormat), mod);
            while (true)
            {
                var server = new Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, modData, true);

                while (true)
                {
                    Thread.Sleep(1000);
                    if (server.State == ServerState.GameStarted && server.Conns.Count < 1)
                    {
                        Console.WriteLine("[{0}] No one is playing, shutting down...", DateTime.Now.ToString(settings.TimestampFormat));
                        server.Shutdown();
                        break;
                    }
                }

                Console.WriteLine("[{0}] Starting a new server instance...", DateTime.Now.ToString(settings.TimestampFormat));
            }
        }