public void SetPermittedByUser(ChoreGroup chore_group, bool is_allowed)
 {
     if (is_allowed)
     {
         if (userDisabledChoreGroups.Remove(chore_group.IdHash))
         {
             choreRulesChanged.Signal();
         }
     }
     else if (!userDisabledChoreGroups.Contains(chore_group.IdHash))
     {
         userDisabledChoreGroups.Add(chore_group.IdHash);
         choreRulesChanged.Signal();
     }
 }
    public void SetPermitted(string consumable_id, bool is_allowed)
    {
        Tag        item = new Tag(consumable_id);
        List <Tag> list = new List <Tag>(forbiddenTags);

        if (is_allowed)
        {
            list.Remove(item);
        }
        else if (!list.Contains(item))
        {
            list.Add(item);
        }
        forbiddenTags = list.ToArray();
        consumableRulesChanged.Signal();
    }
Example #3
0
 public void DestroySelf(System.Action onComplete)
 {
     callDestroy = false;
     for (int i = 0; i < building.PlacementCells.Length; i++)
     {
         int num = building.PlacementCells[i];
         Game.Instance.RemoveSolidChangedFilter(num);
         Sim.Cell.Properties simCellProperties = GetSimCellProperties();
         SimMessages.ClearCellProperties(num, (byte)simCellProperties);
         if (doReplaceElement && Grid.Element[num].id == primaryElement.ElementID)
         {
             HandleVector <int> .Handle handle = GameComps.DiseaseContainers.GetHandle(base.gameObject);
             if (handle.IsValid())
             {
                 DiseaseHeader header = GameComps.DiseaseContainers.GetHeader(handle);
                 header.diseaseIdx   = Grid.DiseaseIdx[num];
                 header.diseaseCount = Grid.DiseaseCount[num];
                 GameComps.DiseaseContainers.SetHeader(handle, header);
             }
             if (onComplete != null)
             {
                 HandleVector <Game.CallbackInfo> .Handle handle2 = Game.Instance.callbackManager.Add(new Game.CallbackInfo(onComplete, false));
                 int              gameCell    = num;
                 SimHashes        new_element = SimHashes.Vacuum;
                 CellElementEvent simCellOccupierDestroySelf = CellEventLogger.Instance.SimCellOccupierDestroySelf;
                 float            mass        = 0f;
                 float            temperature = -1f;
                 int              index       = handle2.index;
                 SimMessages.ReplaceElement(gameCell, new_element, simCellOccupierDestroySelf, mass, temperature, byte.MaxValue, 0, index);
             }
             else
             {
                 SimMessages.ReplaceElement(num, SimHashes.Vacuum, CellEventLogger.Instance.SimCellOccupierDestroySelf, 0f, -1f, byte.MaxValue, 0, -1);
             }
             SimMessages.SetStrength(num, 1, 1f);
         }
         else
         {
             Grid.SetSolid(num, false, CellEventLogger.Instance.SimCellOccupierDestroy);
             onComplete.Signal();
             World.Instance.OnSolidChanged(num);
             GameScenePartitioner.Instance.TriggerEvent(num, GameScenePartitioner.Instance.solidChangedLayer, null);
         }
     }
 }
Example #4
0
 private void ActivateAppropriateTool(BuildingDef def)
 {
     Debug.Assert((UnityEngine.Object)def != (UnityEngine.Object)null, "def was null");
     if (materialSelectionPanel.AllSelectorsSelected() && BuildRequirementsMet(def))
     {
         onElementsFullySelected.Signal();
     }
     else if (!MaterialSelector.AllowInsufficientMaterialBuild() && !DebugHandler.InstantBuildMode)
     {
         if ((UnityEngine.Object)PlayerController.Instance.ActiveTool == (UnityEngine.Object)BuildTool.Instance)
         {
             BuildTool.Instance.Deactivate();
         }
         if ((UnityEngine.Object)PlanScreen.Instance != (UnityEngine.Object)null)
         {
             PrebuildTool.Instance.Activate(def, PlanScreen.Instance.BuildableState(def));
         }
         if ((UnityEngine.Object)BuildMenu.Instance != (UnityEngine.Object)null)
         {
             PrebuildTool.Instance.Activate(def, BuildMenu.Instance.BuildableState(def));
         }
     }
 }
 public virtual void RefreshButtons()
 {
     if (buttonObjects != null)
     {
         for (int i = 0; i < buttonObjects.Length; i++)
         {
             UnityEngine.Object.Destroy(buttonObjects[i]);
         }
         buttonObjects = null;
     }
     if (buttons != null && buttons.Count != 0)
     {
         buttonObjects = new GameObject[buttons.Count];
         for (int j = 0; j < buttons.Count; j++)
         {
             ButtonInfo buttonInfo = buttons[j];
             if (buttonInfo != null)
             {
                 GameObject binstance = UnityEngine.Object.Instantiate(buttonPrefab, Vector3.zero, Quaternion.identity);
                 buttonInfo.buttonGo = binstance;
                 buttonObjects[j]    = binstance;
                 Transform transform = null;
                 transform = ((!((UnityEngine.Object)buttonParent != (UnityEngine.Object)null)) ? base.transform : buttonParent);
                 binstance.transform.SetParent(transform, false);
                 binstance.SetActive(true);
                 binstance.name = buttonInfo.text + "Button";
                 KButton component = binstance.GetComponent <KButton>();
                 if ((UnityEngine.Object)component != (UnityEngine.Object)null && buttonInfo.onClick != null)
                 {
                     component.onClick += buttonInfo.onClick;
                 }
                 Image image = null;
                 if ((bool)component)
                 {
                     image = component.fgImage;
                 }
                 if ((UnityEngine.Object)image != (UnityEngine.Object)null)
                 {
                     image.gameObject.SetActive(false);
                     Sprite[] array = icons;
                     foreach (Sprite sprite in array)
                     {
                         if ((UnityEngine.Object)sprite != (UnityEngine.Object)null && sprite.name == buttonInfo.iconName)
                         {
                             image.sprite = sprite;
                             image.gameObject.SetActive(true);
                             break;
                         }
                     }
                 }
                 if ((UnityEngine.Object)buttonInfo.texture != (UnityEngine.Object)null)
                 {
                     RawImage componentInChildren = binstance.GetComponentInChildren <RawImage>();
                     if ((UnityEngine.Object)componentInChildren != (UnityEngine.Object)null)
                     {
                         componentInChildren.gameObject.SetActive(true);
                         componentInChildren.texture = buttonInfo.texture;
                     }
                 }
                 ToolTip componentInChildren2 = binstance.GetComponentInChildren <ToolTip>();
                 if (buttonInfo.text != null && buttonInfo.text != string.Empty && (UnityEngine.Object)componentInChildren2 != (UnityEngine.Object)null)
                 {
                     componentInChildren2.toolTip = buttonInfo.GetTooltipText();
                     LocText componentInChildren3 = binstance.GetComponentInChildren <LocText>();
                     if ((UnityEngine.Object)componentInChildren3 != (UnityEngine.Object)null)
                     {
                         componentInChildren3.text = buttonInfo.text;
                     }
                 }
                 if (buttonInfo.onToolTip != null)
                 {
                     componentInChildren2.OnToolTip = buttonInfo.onToolTip;
                 }
                 System.Action onClick = buttonInfo.onClick;
                 System.Action value   = delegate
                 {
                     onClick.Signal();
                     if (!keepMenuOpen && (UnityEngine.Object) this != (UnityEngine.Object)null)
                     {
                         Deactivate();
                     }
                     if ((UnityEngine.Object)binstance != (UnityEngine.Object)null)
                     {
                         KToggle component3 = binstance.GetComponent <KToggle>();
                         if ((UnityEngine.Object)component3 != (UnityEngine.Object)null)
                         {
                             SelectToggle(component3);
                         }
                     }
                 };
                 KToggle componentInChildren4 = binstance.GetComponentInChildren <KToggle>();
                 if ((UnityEngine.Object)componentInChildren4 != (UnityEngine.Object)null)
                 {
                     componentInChildren4.onRefresh += buttonInfo.onRefresh;
                     ToggleGroup component2 = GetComponent <ToggleGroup>();
                     if ((UnityEngine.Object)component2 == (UnityEngine.Object)null)
                     {
                         component2 = externalToggleGroup;
                     }
                     componentInChildren4.group    = component2;
                     componentInChildren4.onClick += value;
                     Navigation navigation = componentInChildren4.navigation;
                     navigation.mode = (automaticNavigation ? Navigation.Mode.Automatic : Navigation.Mode.None);
                     componentInChildren4.navigation = navigation;
                 }
                 else
                 {
                     KBasicToggle componentInChildren5 = binstance.GetComponentInChildren <KBasicToggle>();
                     if ((UnityEngine.Object)componentInChildren5 != (UnityEngine.Object)null)
                     {
                         componentInChildren5.onClick += value;
                     }
                 }
                 if ((UnityEngine.Object)component != (UnityEngine.Object)null)
                 {
                     component.isInteractable = buttonInfo.isInteractable;
                 }
                 buttonInfo.onCreate.Signal(buttonInfo);
             }
         }
         Update();
     }
 }