public override bool MoveNextCore()
 {
     while (_right == null || !_right.MoveNext())
     {
         if (!_left.MoveNext())
         {
             return(false);
         }
         _right = _expr.EvaluateNodeSet(_left);
     }
     if (_current == null)
     {
         _current = _right.Current.Clone();
     }
     else if (!_current.MoveTo(_right.Current))
     {
         _current = _right.Current.Clone();
     }
     return(true);
 }
Example #2
0
        public override bool MoveNextCore()
        {
            if (_finished)
            {
                return(false);
            }

            if (_iterRight == null)               // First time
            {
                if (!_iterLeft.MoveNext())
                {
                    return(false);
                }
                _iterRight = _expr.EvaluateNodeSet(_iterLeft);
                _iterList  = new SortedList(XPathIteratorComparer.Instance);
            }

            while (true)
            {
                while (!_iterRight.MoveNext())
                {
                    if (_iterList.Count > 0)
                    {
                        int last = _iterList.Count - 1;
                        _iterRight = (BaseIterator)_iterList.GetByIndex(last);
                        _iterList.RemoveAt(last);
                        break;
                    }
                    else if (_nextIterRight != null)
                    {
                        _iterRight     = _nextIterRight;
                        _nextIterRight = null;
                        break;
                    }
                    else if (!_iterLeft.MoveNext())
                    {
                        _finished = true;
                        return(false);
                    }
                    else
                    {
                        _iterRight = _expr.EvaluateNodeSet(_iterLeft);
                    }
                }
                bool loop = true;
                while (loop)
                {
                    loop = false;
                    if (_nextIterRight == null)
                    {
                        bool noMoreNext = false;
                        while (_nextIterRight == null || !_nextIterRight.MoveNext())
                        {
                            if (_iterLeft.MoveNext())
                            {
                                _nextIterRight = _expr.EvaluateNodeSet(_iterLeft);
                            }
                            else
                            {
                                noMoreNext = true;
                                break;
                            }
                        }
                        if (noMoreNext)
                        {
                            _nextIterRight = null;                             // FIXME: More efficient code. Maybe making noMoreNext class scope would be better.
                        }
                    }
                    if (_nextIterRight != null)
                    {
                        switch (_iterRight.Current.ComparePosition(_nextIterRight.Current))
                        {
                        case XmlNodeOrder.After:
                            _iterList [_iterRight] = _iterRight;
                            _iterRight             = _nextIterRight;
                            _nextIterRight         = null;
                            loop = true;
                            break;

                        case XmlNodeOrder.Same:
                            if (!_nextIterRight.MoveNext())
                            {
                                _nextIterRight = null;
                            }

                            else
                            {
                                int last = _iterList.Count;
                                _iterList [_nextIterRight] = _nextIterRight;
                                if (last != _iterList.Count)
                                {
                                    _nextIterRight = (BaseIterator)_iterList.GetByIndex(last);
                                    _iterList.RemoveAt(last);
                                }
                            }

                            loop = true;
                            break;
                        }
                    }
                }
                return(true);
            }
        }