Example #1
0
        static XplatUI()
        {
            // Compose name with current domain id because on Win32 we register class name
            // and name must be unique to process. If we load MWF into multiple appdomains
            // and try to register same class name we fail.
            //			default_class_name = "SWFClass" + System.Threading.Thread.GetDomainID ().ToString ();
            Console.WriteLine("XplatUI constructor");
            if (RunningOnUnix)
            {
                //if (Environment.GetEnvironmentVariable ("not_supported_MONO_MWF_USE_NEW_X11_BACKEND") != null) {
                //        driver=XplatUIX11_new.GetInstance ();
                //} else
                if (Environment.GetEnvironmentVariable("MONO_MWF_MAC_FORCE_X11") != null)
                {
                    driver = XplatUIX11.GetInstance();
                }
                else
                {
                    IntPtr buf = Marshal.AllocHGlobal(8192);
                    // This is a hacktastic way of getting sysname from uname ()
                    if (uname(buf) != 0)
                    {
                        // WTF: We cannot run uname
                        driver = XplatUIX11.GetInstance();
                    }
                    else
                    {
                        string os = Marshal.PtrToStringAnsi(buf);
                        if (os == "Darwin")
                        {
                            driver = XplatUICarbon.GetInstance();
                        }
                        else
                        {
                            driver = XplatUIX11.GetInstance();
                        }
                    }
                    Marshal.FreeHGlobal(buf);
                }
            }
            else
            {
                //driver=XplatUIWin32.GetInstance ();

                driver = XplatUINanoX.GetInstance();
            }

            driver.InitializeDriver();

            // Initialize things that need to be done after the driver is ready
            DataFormats.GetFormat(0);

            // Signal that the Application loop can be run.
            // This allows UIA to initialize a11y support for MWF
            // before the main loop begins.
            Application.FirePreRun();
        }
Example #2
0
        static XplatUI()
        {
            // Compose name with current domain id because on Win32 we register class name
            // and name must be unique to process. If we load MWF into multiple appdomains
            // and try to register same class name we fail.
//			default_class_name = "SWFClass" + System.Threading.Thread.GetDomainID ().ToString ();

            if (RunningOnUnix)
            {
#if NO_X11
#if NO_CARBON
                driver = XplatUICocoa.GetInstance();
#else
                driver = XplatUICarbon.GetInstance();
#endif
#else
                //if (Environment.GetEnvironmentVariable ("not_supported_MONO_MWF_USE_NEW_X11_BACKEND") != null) {
                //        driver=XplatUIX11_new.GetInstance ();
                //} else
                if (Environment.GetEnvironmentVariable("MONO_MWF_MAC_FORCE_X11") != null)
                {
                    driver = XplatUIX11.GetInstance();
                }
                else
                {
                    IntPtr buf = Marshal.AllocHGlobal(8192);
                    // This is a hacktastic way of getting sysname from uname ()
                    if (uname(buf) != 0)
                    {
                        // WTF: We cannot run uname
                        driver = XplatUIX11.GetInstance();
                    }
                    else
                    {
                        string os = Marshal.PtrToStringAnsi(buf);
                        if (os == "Darwin")
#if NO_CARBON
                        { driver = XplatUICocoa.GetInstance(); }
#else
                        { driver = XplatUICarbon.GetInstance(); }
#endif
                        else
                        {
                            driver = XplatUIX11.GetInstance();
                        }
                    }
Example #3
0
        static XplatUI()
        {
#if XAMARINMAC
            driver = XplatUICocoa.GetInstance();
#else
            driver = XplatUIWin32.GetInstance();
#endif

            driver.InitializeDriver();

            // Initialize things that need to be done after the driver is ready
            DataFormats.GetFormat(0);

            // Signal that the Application loop can be run.
            // This allows UIA to initialize a11y support for MWF
            // before the main loop begins.
            Application.FirePreRun();
        }
Example #4
0
		static XplatUI ()
		{
			// Compose name with current domain id because on Win32 we register class name
			// and name must be unique to process. If we load MWF into multiple appdomains
			// and try to register same class name we fail.
//			default_class_name = "SWFClass" + System.Threading.Thread.GetDomainID ().ToString ();

			if (RunningOnUnix) {
				//if (Environment.GetEnvironmentVariable ("not_supported_MONO_MWF_USE_NEW_X11_BACKEND") != null) {
				//        driver=XplatUIX11_new.GetInstance ();
				//} else 
				if (Environment.GetEnvironmentVariable ("MONO_MWF_MAC_FORCE_X11") != null) {
					driver = XplatUIX11.GetInstance ();
				} else {
					IntPtr buf = Marshal.AllocHGlobal (8192);
					// This is a hacktastic way of getting sysname from uname ()
					if (uname (buf) != 0) {
						// WTF: We cannot run uname
						driver=XplatUIX11.GetInstance ();
					} else {
						string os = Marshal.PtrToStringAnsi (buf);
						if (os == "Darwin")
							driver=XplatUICarbon.GetInstance ();
						else
							driver=XplatUIX11.GetInstance ();
					}
					Marshal.FreeHGlobal (buf);
				}
			} else {
				driver=XplatUIWin32.GetInstance ();
			}

			driver.InitializeDriver ();

			// Initialize things that need to be done after the driver is ready
			DataFormats.GetFormat (0);

			// Signal that the Application loop can be run.
			// This allows UIA to initialize a11y support for MWF
			// before the main loop begins.
			Application.FirePreRun ();
		}