internal void RecycleBuffers() { if (this._charBuffer != null) { s_Allocator.ReuseBuffer(this._charBuffer); this._charBuffer = null; } this.RecycleBufferElements(); }
internal void Dispose() { // recycle char buffers if (_charBuffer != null) { s_Allocator.ReuseBuffer(_charBuffer); _charBuffer = null; } // recycle output buffers if (_buffers != null) { RecycleBuffers(); _buffers = null; } }