Example #1
0
 void Init()
 {
     desc             = "<no description>";
     errorDuringParse = false;
     onDemand         = false;
     numEntries       = 0;
     numLeadins       = 0;
     leadinVolume     = 0;
     altSound         = null;
 }
Example #2
0
        public void Clear()
        {
            Stop();
            soundShader    = null;
            lastVolume     = 0f;
            triggerChannel = ISoundSystem.SCHANNEL_ANY;
            channelFade.Clear();
            diversity        = 0f;
            leadinSample     = null;
            trigger44kHzTime = 0;
            stopped          = false;
            for (var j = 0; j < 6; j++)
            {
                lastV[j] = 0f;
            }
            parms.memset();

            triggered                    = false;
            openalSource                 = 0;
            openalStreamingOffset        = 0;
            openalStreamingBuffer[0]     = openalStreamingBuffer[1] = openalStreamingBuffer[2] = 0;
            lastopenalStreamingBuffer[0] = lastopenalStreamingBuffer[1] = lastopenalStreamingBuffer[2] = 0;
        }
Example #3
0
        bool ParseShader(Lexer src)
        {
            int i;

            parms.minDistance      = 1;
            parms.maxDistance      = 10;
            parms.volume           = 1;
            parms.shakes           = 0;
            parms.soundShaderFlags = 0;
            parms.soundClass       = 0;

            speakerMask = 0;
            altSound    = null;

            for (i = 0; i < ISoundSystem.SOUND_MAX_LIST_WAVS; i++)
            {
                leadins[i] = null; entries[i] = null;
            }
            numEntries = 0;
            numLeadins = 0;

            var maxSamples = SoundSystemLocal.s_maxSoundsPerShader.Integer;

            if (C.com_makingBuild.Bool || maxSamples <= 0 || maxSamples > ISoundSystem.SOUND_MAX_LIST_WAVS)
            {
                maxSamples = ISoundSystem.SOUND_MAX_LIST_WAVS;
            }

            string tokenS;

            while (true)
            {
                if (!src.ExpectAnyToken(out var token))
                {
                    return(false);
                }
                // end of definition
                else if (token == "}")
                {
                    break;
                }
                // minimum number of sounds
                else if (string.Equals(token, "minSamples", StringComparison.OrdinalIgnoreCase))
                {
                    maxSamples = MathX.ClampInt(src.ParseInt(), ISoundSystem.SOUND_MAX_LIST_WAVS, maxSamples);
                }
                // description
                else if (string.Equals(token, "description", StringComparison.OrdinalIgnoreCase))
                {
                    src.ReadTokenOnLine(out token); desc = token;
                }
                // mindistance
                else if (string.Equals(token, "mindistance", StringComparison.OrdinalIgnoreCase))
                {
                    parms.minDistance = src.ParseFloat();
                }
                // maxdistance
                else if (string.Equals(token, "maxdistance", StringComparison.OrdinalIgnoreCase))
                {
                    parms.maxDistance = src.ParseFloat();
                }
                // shakes screen
                else if (string.Equals(token, "shakes", StringComparison.OrdinalIgnoreCase))
                {
                    src.ExpectAnyToken(out token);
                    if (token.type == TT.NUMBER)
                    {
                        parms.shakes = token.FloatValue;
                    }
                    else
                    {
                        src.UnreadToken(token); parms.shakes = 1f;
                    }
                }
                // reverb
                else if (string.Equals(token, "reverb"))
                {
                    src.ParseFloat();
                    if (!src.ExpectTokenString(","))
                    {
                        src.FreeSource(); return(false);
                    }
                    src.ParseFloat();
                    // no longer supported
                }
                // volume
                else if (string.Equals(token, "volume", StringComparison.OrdinalIgnoreCase))
                {
                    parms.volume = src.ParseFloat();
                }
                // leadinVolume is used to allow light breaking leadin sounds to be much louder than the broken loop
                else if (string.Equals(token, "leadinVolume", StringComparison.OrdinalIgnoreCase))
                {
                    leadinVolume = src.ParseFloat();
                }
                // speaker mask
                else if (string.Equals(token, "mask_center", StringComparison.OrdinalIgnoreCase))
                {
                    speakerMask |= 1 << (int)SPEAKER.CENTER;
                }
                // speaker mask
                else if (string.Equals(token, "mask_left", StringComparison.OrdinalIgnoreCase))
                {
                    speakerMask |= 1 << (int)SPEAKER.LEFT;
                }
                // speaker mask
                else if (string.Equals(token, "mask_right", StringComparison.OrdinalIgnoreCase))
                {
                    speakerMask |= 1 << (int)SPEAKER.RIGHT;
                }
                // speaker mask
                else if (string.Equals(token, "mask_backright", StringComparison.OrdinalIgnoreCase))
                {
                    speakerMask |= 1 << (int)SPEAKER.BACKRIGHT;
                }
                // speaker mask
                else if (string.Equals(token, "mask_backleft", StringComparison.OrdinalIgnoreCase))
                {
                    speakerMask |= 1 << (int)SPEAKER.BACKLEFT;
                }
                // speaker mask
                else if (string.Equals(token, "mask_lfe", StringComparison.OrdinalIgnoreCase))
                {
                    speakerMask |= 1 << (int)SPEAKER.LFE;
                }
                // soundClass
                else if (string.Equals(token, "soundClass", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundClass = src.ParseInt();
                    if (parms.soundClass < 0 || parms.soundClass >= ISoundSystem.SOUND_MAX_CLASSES)
                    {
                        src.Warning("SoundClass out of range"); return(false);
                    }
                }
                // altSound
                else if (string.Equals(token, "altSound", StringComparison.OrdinalIgnoreCase))
                {
                    if (!src.ExpectAnyToken(out token))
                    {
                        return(false);
                    }
                    altSound = (SoundShader)declManager.FindSound(token);
                }
                // ordered
                else if (string.Equals(token, "ordered", StringComparison.OrdinalIgnoreCase))
                {
                }                                                                                 // no longer supported
                // no_dups
                else if (string.Equals(token, "no_dups", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_NO_DUPS;
                }
                // no_flicker
                else if (string.Equals(token, "no_flicker", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_NO_FLICKER;
                }
                // plain
                else if (string.Equals(token, "plain", StringComparison.OrdinalIgnoreCase))
                {
                }                                                                               // no longer supported
                // looping
                else if (string.Equals(token, "looping", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_LOOPING;
                }
                // no occlusion
                else if (string.Equals(token, "no_occlusion", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_NO_OCCLUSION;
                }
                // private
                else if (string.Equals(token, "private", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_PRIVATE_SOUND;
                }
                // antiPrivate
                else if (string.Equals(token, "antiPrivate", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_ANTI_PRIVATE_SOUND;
                }
                // once
                else if (string.Equals(token, "playonce", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_PLAY_ONCE;
                }
                // global
                else if (string.Equals(token, "global", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_GLOBAL;
                }
                // unclamped
                else if (string.Equals(token, "unclamped", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_UNCLAMPED;
                }
                // omnidirectional
                else if (string.Equals(token, "omnidirectional", StringComparison.OrdinalIgnoreCase))
                {
                    parms.soundShaderFlags |= ISoundSystem.SSF_OMNIDIRECTIONAL;
                }
                // onDemand can't be a parms, because we must track all references and overrides would confuse it
                else if (string.Equals(token, "onDemand", StringComparison.OrdinalIgnoreCase)) /*onDemand = true;*/ } {