public void DoNetworkRead() { byte[] innerBuffer; _network.ReadFrame(_isServer, out innerBuffer); _readStream = new MemoryStream(innerBuffer); }
private void UpdateReadStream() { if (_readStream != null && (_readStream.Position < _readStream.Length)) { return; } byte[] innerBuffer; _network.ReadFrame(_isServer, out innerBuffer); _readStream = new MemoryStream(innerBuffer); }