AllocateBuffer() private method

Allocates a buffer of the requested internal buffer size.
private AllocateBuffer ( ) : byte[]
return byte[]
Example #1
0
            private const int NAME_MAX = 255; // from limits.h

            /// <summary>Initializes the instance with all state necessary to operate a watch.</summary>
            internal RunningInstance(
                FileSystemWatcher watcher, SafeFileHandle inotifyHandle, string directoryPath,
                bool includeSubdirectories, Interop.libc.NotifyEvents notifyFilters, CancellationToken cancellationToken)
            {
                Debug.Assert(watcher != null);
                Debug.Assert(inotifyHandle != null && !inotifyHandle.IsInvalid && !inotifyHandle.IsClosed);
                Debug.Assert(directoryPath != null);

                _weakWatcher   = new WeakReference <FileSystemWatcher>(watcher);
                _inotifyHandle = inotifyHandle;
                _directoryPath = directoryPath;
                _buffer        = watcher.AllocateBuffer();
                Debug.Assert(_buffer != null && _buffer.Length > (c_INotifyEventSize + NAME_MAX + 1));
                _includeSubdirectories          = includeSubdirectories;
                _notifyFilters                  = notifyFilters;
                _cancellationToken              = cancellationToken;
                FileSystemWatcher.CaseSensitive = true;

                // Add a watch for this starting directory.  We keep track of the watch descriptor => directory information
                // mapping in a dictionary; this is needed in order to be able to determine the containing directory
                // for all notifications so that we can reconstruct the full path.
                AddDirectoryWatchUnlocked(null, directoryPath);

                // Schedule a task to read from the inotify queue and process the events.
                Task.Factory.StartNew(obj => ((RunningInstance)obj).ProcessEvents(),
                                      this, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);

                // PERF: As needed, we can look into making this use async I/O rather than burning
                // a thread that blocks in the read syscall.
            }
            private const int NAME_MAX = 255; // from limits.h

            /// <summary>Initializes the instance with all state necessary to operate a watch.</summary>
            internal RunningInstance(
                FileSystemWatcher watcher, SafeFileHandle inotifyHandle, string directoryPath,
                bool includeSubdirectories, Interop.libc.NotifyEvents notifyFilters, CancellationToken cancellationToken)
            {
                Debug.Assert(watcher != null);
                Debug.Assert(inotifyHandle != null && !inotifyHandle.IsInvalid && !inotifyHandle.IsClosed);
                Debug.Assert(directoryPath != null);

                _weakWatcher = new WeakReference<FileSystemWatcher>(watcher);
                _inotifyHandle = inotifyHandle;
                _directoryPath = directoryPath;
                _buffer = watcher.AllocateBuffer();
                Debug.Assert(_buffer != null && _buffer.Length > (c_INotifyEventSize + NAME_MAX + 1));
                _includeSubdirectories = includeSubdirectories;
                _notifyFilters = notifyFilters;
                _cancellationToken = cancellationToken;
                FileSystemWatcher.CaseSensitive = true;

                // Add a watch for this starting directory.  We keep track of the watch descriptor => directory information
                // mapping in a dictionary; this is needed in order to be able to determine the containing directory
                // for all notifications so that we can reconstruct the full path.
                AddDirectoryWatchUnlocked(null, directoryPath);

                // Schedule a task to read from the inotify queue and process the events.
                Task.Factory.StartNew(obj => ((RunningInstance)obj).ProcessEvents(),
                    this, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);

                // PERF: As needed, we can look into making this use async I/O rather than burning
                // a thread that blocks in the read syscall.
            }
            private const int NAME_MAX = 255; // from limits.h

            /// <summary>Initializes the instance with all state necessary to operate a watch.</summary>
            internal RunningInstance(
                FileSystemWatcher watcher, SafeFileHandle inotifyHandle, string directoryPath,
                bool includeSubdirectories, Interop.Sys.NotifyEvents notifyFilters, CancellationToken cancellationToken)
            {
                Debug.Assert(watcher != null);
                Debug.Assert(inotifyHandle != null && !inotifyHandle.IsInvalid && !inotifyHandle.IsClosed);
                Debug.Assert(directoryPath != null);

                _weakWatcher = new WeakReference<FileSystemWatcher>(watcher);
                _inotifyHandle = inotifyHandle;
                _directoryPath = directoryPath;
                _buffer = watcher.AllocateBuffer();
                Debug.Assert(_buffer != null && _buffer.Length > (c_INotifyEventSize + NAME_MAX + 1));
                _includeSubdirectories = includeSubdirectories;
                _notifyFilters = notifyFilters;
                _cancellationToken = cancellationToken;

                // Add a watch for this starting directory.  We keep track of the watch descriptor => directory information
                // mapping in a dictionary; this is needed in order to be able to determine the containing directory
                // for all notifications so that we can reconstruct the full path.
                AddDirectoryWatchUnlocked(null, directoryPath);
            }