Example #1
0
        public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal)
        {
            int count = 0;

            if (input != null)
            {
                count = Math.Min(input.Count, (output.FreeBytes - 5) - output.BitsInBuffer);
                if (count > 0xfffb)
                {
                    count = 0xfffb;
                }
            }
            if (isFinal)
            {
                output.WriteBits(3, 1);
            }
            else
            {
                output.WriteBits(3, 0);
            }
            output.FlushBits();
            this.WriteLenNLen((ushort)count, output);
            if ((input != null) && (count > 0))
            {
                output.WriteBytes(input.Buffer, input.StartIndex, count);
                input.ConsumeBytes(count);
            }
        }
        // Output the block type and tree structure for our hard-coded trees.
        // Contains following data:
        //  "final" block flag 1 bit
        //  BLOCKTYPE_DYNAMIC 2 bits
        //  FastEncoderLiteralTreeLength
        //  FastEncoderDistanceTreeLength
        //
        static internal void WriteDeflatePreamble(OutputBuffer output)
        {
            //Debug.Assert( bitCount == 0, "bitCount must be zero before writing tree bit!");

            output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
            output.WriteBits(FastEncoderStatics.FastEncoderPostTreeBitCount, FastEncoderStatics.FastEncoderPostTreeBitBuf);
        }
 public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal)
 {
     int count = 0;
     if (input != null)
     {
         count = Math.Min(input.Count, (output.FreeBytes - 5) - output.BitsInBuffer);
         if (count > 0xfffb)
         {
             count = 0xfffb;
         }
     }
     if (isFinal)
     {
         output.WriteBits(3, 1);
     }
     else
     {
         output.WriteBits(3, 0);
     }
     output.FlushBits();
     this.WriteLenNLen((ushort) count, output);
     if ((input != null) && (count > 0))
     {
         output.WriteBytes(input.Buffer, input.StartIndex, count);
         input.ConsumeBytes(count);
     }
 }
Example #4
0
        /// <summary>
        /// null input means write an empty payload with formatting info. This is needed for the final block.
        /// </summary>
        public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal)
        {
            Debug.Assert(output != null);
            Debug.Assert(output.FreeBytes >= PaddingSize);

            // determine number of bytes to write
            int count = 0;

            if (input != null)
            {
                // allow space for padding and bits not yet flushed to buffer
                count = Math.Min(input.Count, output.FreeBytes - PaddingSize - output.BitsInBuffer);

                // we don't expect the output buffer to ever be this big (currently 4K), but we'll check this
                // just in case that changes.
                if (count > MaxUncompressedBlockSize - PaddingSize)
                {
                    count = MaxUncompressedBlockSize - PaddingSize;
                }
            }

            // write header and flush bits
            if (isFinal)
            {
                output.WriteBits(
                    FastEncoderStatics.BFinalNoCompressionHeaderBitCount,
                    FastEncoderStatics.BFinalNoCompressionHeader);
            }
            else
            {
                output.WriteBits(
                    FastEncoderStatics.NoCompressionHeaderBitCount,
                    FastEncoderStatics.NoCompressionHeader);
            }

            // now we're aligned
            output.FlushBits();

            // write len, nlen
            WriteLenNLen((ushort)count, output);

            // write uncompressed bytes
            if (input != null && count > 0)
            {
                output.WriteBytes(input.Buffer, input.StartIndex, count);
                input.ConsumeBytes(count);
            }
        }
Example #5
0
        // null input means write an empty payload with formatting info. This is needed for the final block.
        public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal)
        {
            Debug.Assert(output != null);
            Debug.Assert(output.FreeBytes >= PaddingSize);

            // determine number of bytes to write
            int count = 0;
            if (input != null)
            {
                // allow space for padding and bits not yet flushed to buffer
                count = Math.Min(input.Count, output.FreeBytes - PaddingSize - output.BitsInBuffer);

                // we don't expect the output buffer to ever be this big (currently 4K), but we'll check this
                // just in case that changes.
                if (count > MaxUncompressedBlockSize - PaddingSize)
                {
                    count = MaxUncompressedBlockSize - PaddingSize;
                }
            }

            // write header and flush bits
            if (isFinal)
            {
                output.WriteBits(FastEncoderStatics.BFinalNoCompressionHeaderBitCount,
                                        FastEncoderStatics.BFinalNoCompressionHeader);
            }
            else
            {
                output.WriteBits(FastEncoderStatics.NoCompressionHeaderBitCount,
                                        FastEncoderStatics.NoCompressionHeader);
            }

            // now we're aligned
            output.FlushBits();

            // write len, nlen
            WriteLenNLen((ushort)count, output);

            // write uncompressed bytes
            if (input != null && count > 0)
            {
                output.WriteBytes(input.Buffer, input.StartIndex, count);
                input.ConsumeBytes(count);
            }
        }
 internal static void WriteDeflatePreamble(OutputBuffer output)
 {
     output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
     output.WriteBits(9, 0x22);
 }
        // Output the block type and tree structure for our hard-coded trees.
        // Contains following data:
        //  "final" block flag 1 bit
        //  BLOCKTYPE_DYNAMIC 2 bits
        //  FastEncoderLiteralTreeLength
        //  FastEncoderDistanceTreeLength
        //
        static internal void WriteDeflatePreamble(OutputBuffer output) {
            //Debug.Assert( bitCount == 0, "bitCount must be zero before writing tree bit!");

            output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
            output.WriteBits(FastEncoderStatics.FastEncoderPostTreeBitCount, FastEncoderStatics.FastEncoderPostTreeBitBuf);
        }
Example #8
0
 internal static void WriteDeflatePreamble(OutputBuffer output)
 {
     output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length);
     output.WriteBits(9, 0x22);
 }