private void CompactPhaseCleanup(Thread currentThread,
                                         PageType generation,
                                         UIntPtr newLimitPtr)
        {
            VTable.Assert(IsValidGeneration((int)generation));

            registerThreadReferenceVisitor.Cleanup();
            // Free up skipped pages
            while (!this.skippedPageQueue.IsEmpty)
            {
                UIntPtr start  = this.skippedPageQueue.Read();
                UIntPtr finish = this.skippedPageQueue.Read();
                InteriorPtrTable.ClearFirst(start, finish);
                PageManager.FreePageRange(start, finish);
                if (GC.remsetType == RemSetType.Cards)
                {
                    OffsetTable.ClearLast(PageTable.PageAddr(start),
                                          PageTable.PageAddr(finish) - 1);
                }
            }
            this.skippedPageQueue.Cleanup(true);
            // Release the queue standby pages
            UnmanagedPageList.ReleaseStandbyPages();
            // Update the ownership information for the copied data
            PageType destGeneration =
                (generation == MAX_GENERATION) ?
                MAX_GENERATION :
                (PageType)(generation + 1);
            UIntPtr limitPage =
                PageTable.Page(PageTable.PagePad(newLimitPtr));

            for (UIntPtr i = UIntPtr.Zero; i < limitPage; i++)
            {
                if (IsMyZombiePage(i))
                {
                    PageTable.SetType(i, (PageType)destGeneration);
                }
            }
        }
Example #2
0
        internal static void ReclaimZombiePages(UIntPtr heapPageCount,
                                                int generation)
        {
            // to indicate if we want to release pages back to the OS
            bool    releasePages = true;
            UIntPtr reservePages = UIntPtr.Zero;

            if (generation == (int)nurseryGeneration)
            {
                // don't bother when we do nursery collection since
                // nursery size is small.
                releasePages = false;
            }
            else
            {
                reservePages = heapPageCount;
                UIntPtr alreadyReservedPages = PageManager.TotalUnusedPages();
                if (reservePages > alreadyReservedPages)
                {
                    reservePages = reservePages - alreadyReservedPages;
                }
                else
                {
                    reservePages = UIntPtr.Zero;
                }
            }

            // MarkZombiePages updates the range for this generation, so we do
            // not need to take the union ranges of all target generations
            UIntPtr minZombiePage = MinGenPage[generation];
            UIntPtr maxZombiePage = MaxGenPage[generation];

            for (UIntPtr i = minZombiePage; i <= maxZombiePage; i++)
            {
                if (IsMyZombiePage(i))
                {
                    UIntPtr startPage = i;
                    UIntPtr endPage   = startPage;
                    do
                    {
                        endPage++;
                    } while (IsMyZombiePage(endPage));
                    InteriorPtrTable.ClearFirst(startPage, endPage);
                    if (GC.remsetType == RemSetType.Cards)
                    {
                        OffsetTable.ClearLast(PageTable.PageAddr(startPage),
                                              PageTable.PageAddr(endPage) - 1);
                    }
                    if (!releasePages)
                    {
                        // Don't need to worry about giving the pages back
                        // Zero out the memory for reuse
                        UIntPtr pageCount = endPage - startPage;
                        PageManager.ReleaseUnusedPages(startPage,
                                                       pageCount,
                                                       false);
                    }
                    else if (reservePages > UIntPtr.Zero)
                    {
                        // Keep sufficient pages for the new nursery
                        UIntPtr pageCount = endPage - startPage;
                        if (pageCount > reservePages)
                        {
                            // Zero out the memory for reuse
                            PageManager.ReleaseUnusedPages(startPage,
                                                           reservePages,
                                                           false);
                            startPage += reservePages;
                            PageManager.FreePageRange(startPage, endPage);
                            reservePages = UIntPtr.Zero;
                        }
                        else
                        {
                            // Zero out the memory for reuse
                            PageManager.ReleaseUnusedPages(startPage,
                                                           pageCount,
                                                           false);
                            reservePages = reservePages - pageCount;
                        }
                    }
                    else
                    {
                        PageManager.FreePageRange(startPage, endPage);
                    }
                    i = endPage - 1;
                }
            }
        }