void DrawImage(RectangleF rect, CGImage image, CGAffineTransform transform)
        {
            var trans = transform;

            // Do our translation on the image transform
            trans.Translate(rect.X, rect.Height - image.Height + rect.Y);

            // The translation is already taken care of in the transform
            rect.Y = 0;
            rect.X = 0;

            // Apply our transform to the context

            context.ConcatCTM(trans);

            // we are getting an error somewhere and not sure where
            try {
                context.DrawImage(rect.ToCGRect(), image);
            } catch (Exception exc) {
                Console.WriteLine(exc.Message);
            }

            // Now we revert our image transform from the context
            context.ConcatCTM(trans.Invert());
        }
        /// <summary>
        /// Draws the specified Image at the specified location and with the specified shape and size.
        ///
        /// The destPoints parameter specifies three points of a parallelogram. The three PointF structures
        /// represent the upper-left, upper-right, and lower-left corners of the parallelogram. The fourth point
        /// is extrapolated from the first three to form a parallelogram.
        ///
        /// The image represented by the image object is scaled and sheared to fit the shape of the parallelogram
        /// specified by the destPoints parameter.
        /// </summary>
        /// <param name="image">Image.</param>
        /// <param name="destPoints">Destination points.</param>
        public void DrawImage(Image image, PointF [] destPoints)
        {
            if (image == null)
            {
                throw new ArgumentNullException("image");
            }
            if (destPoints == null)
            {
                throw new ArgumentNullException("destPoints");
            }
            if (destPoints.Length < 3)
            {
                throw new ArgumentException("Destination points must be an array with a length of 3 or 4. " +
                                            "A length of 3 defines a parallelogram with the upper-left, upper-right, " +
                                            "and lower-left corners. A length of 4 defines a quadrilateral with the " +
                                            "fourth element of the array specifying the lower-right coordinate.");
            }

            // Windows throws a Not Implemented error if the points are more than 3
            if (destPoints.Length > 3)
            {
                throw new NotImplementedException();
            }
            if (image.nativeMetafilePage != null)
            {
                throw new NotImplementedException();
            }
            // create our rectangle.  Offset is 0 because the CreateGeometricTransform bakes our x,y offset in there.
            var rect = new RectangleF(0, 0, destPoints [1].X - destPoints [0].X, destPoints [2].Y - destPoints [0].Y);

            // We need to flip our Y axis so the image appears right side up
            var geoTransform = new CGAffineTransform(1, 0, 0, -1, 0, rect.Height);

            //var geott = GeomUtilities.CreateGeometricTransform (rect, destPoints);
            geoTransform.Multiply(GeomUtilities.CreateGeometricTransform(rect, destPoints));

            // Apply our transform to the context
            context.ConcatCTM(geoTransform);

            // now we draw our image.
            context.DrawImage(rect.ToCGRect(), image.NativeCGImage);

            // Now we revert our image transform from the context
            var revert = CGAffineTransform.CGAffineTransformInvert(geoTransform);

            context.ConcatCTM(revert);
        }
        public void DrawImage(Image image, Rectangle destRect, float srcX, float srcY, float srcWidth, float srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs)
        {
            if (image == null)
            {
                throw new ArgumentNullException("image");
            }

            var srcRect1 = new RectangleF(srcX, srcY, srcWidth, srcHeight);

            // If the source units are not the same we need to convert them
            // The reason we check for Pixel here is that our graphics already has the Pixel's baked into the model view transform
            if (srcUnit != graphicsUnit && srcUnit != GraphicsUnit.Pixel)
            {
                ConversionHelpers.GraphicsUnitConversion(srcUnit, graphicsUnit, image.HorizontalResolution, image.VerticalResolution, ref srcRect1);
            }
            if (image.NativeCGImage == null)
            {
                DrawImage(image, destRect);
                return;
            }

            // Obtain the subImage
            var subImage = image.NativeCGImage.WithImageInRect(srcRect1.ToCGRect());

            // If we do not have anything to draw then we exit here
            if (subImage.Width == 0 || subImage.Height == 0)
            {
                return;
            }

//			var transform = image.imageTransform;
////			// Reset our height on the transform to account for subImage
//			transform.y0 = subImage.Height;
////
////			// Make sure we scale the image in case the source rectangle
////			// overruns our subimage bouncs width and/or height
//			float scaleX = subImage.Width/srcRect1.Width;
//			float scaleY = subImage.Height/srcRect1.Height;
//			transform.Scale (scaleX, scaleY);
            bool attributesSet = imageAttrs != null && (imageAttrs.isColorMatrixSet || imageAttrs.isGammaSet);

            if (attributesSet)
            {
                InitializeImagingContext();
                CIImage result = subImage;

                if (imageAttrs.isColorMatrixSet)
                {
                    var ciFilter = CIFilter.FromName("CIColorMatrix");
                    ciFilter.SetDefaults();

                    ciFilter.SetValueForKey(result, new NSString("inputImage"));

                    var inputRVector    = new CIVector(imageAttrs.colorMatrix.Matrix00, imageAttrs.colorMatrix.Matrix01, imageAttrs.colorMatrix.Matrix02, imageAttrs.colorMatrix.Matrix03);
                    var inputGVector    = new CIVector(imageAttrs.colorMatrix.Matrix10, imageAttrs.colorMatrix.Matrix11, imageAttrs.colorMatrix.Matrix12, imageAttrs.colorMatrix.Matrix13);
                    var inputBVector    = new CIVector(imageAttrs.colorMatrix.Matrix20, imageAttrs.colorMatrix.Matrix21, imageAttrs.colorMatrix.Matrix22, imageAttrs.colorMatrix.Matrix23);
                    var inputAVector    = new CIVector(imageAttrs.colorMatrix.Matrix30, imageAttrs.colorMatrix.Matrix31, imageAttrs.colorMatrix.Matrix32, imageAttrs.colorMatrix.Matrix33);
                    var inputBiasVector = new CIVector(imageAttrs.colorMatrix.Matrix40, imageAttrs.colorMatrix.Matrix41, imageAttrs.colorMatrix.Matrix42, imageAttrs.colorMatrix.Matrix43);

                    ciFilter.SetValueForKey(inputRVector, new NSString("inputRVector"));
                    ciFilter.SetValueForKey(inputGVector, new NSString("inputGVector"));
                    ciFilter.SetValueForKey(inputBVector, new NSString("inputBVector"));
                    ciFilter.SetValueForKey(inputAVector, new NSString("inputAVector"));
                    ciFilter.SetValueForKey(inputBiasVector, new NSString("inputBiasVector"));
                    result = (CIImage)ciFilter.ValueForKey(new NSString("outputImage"));
                }

                if (imageAttrs.isGammaSet)
                {
                    var ciFilter = CIFilter.FromName("CIGammaAdjust");
                    ciFilter.SetDefaults();

                    ciFilter.SetValueForKey(result, new NSString("inputImage"));

                    var inputPower = NSNumber.FromFloat(imageAttrs.gamma);

                    ciFilter.SetValueForKey(inputPower, new NSString("inputPower"));
                    result = (CIImage)ciFilter.ValueForKey(new NSString("outputImage"));
                }


                subImage = ciContext.CreateCGImage(result, result.Extent);
            }

            transform    = image.imageTransform;
            transform.y0 = subImage.Height;
            float scaleX1 = subImage.Width / srcRect1.Width;
            float scaleY1 = subImage.Height / srcRect1.Height;

            transform.Scale(scaleX1, scaleY1);
            // Now draw our image
            DrawImage(destRect, subImage, transform);
        }
        /// <summary>
        /// Draws the specified portion of the specified Image at the specified location and with the specified size.
        ///
        /// The destPoints specifies a parallelogram with the first point specifying the upper left corner,
        /// second point specifying the upper right corner and the third point specifying the lower left corner.
        ///
        /// The srcRect parameter specifies a rectangular portion of the image object to draw. This portion is scaled
        /// up or down (in the case where source rectangle overruns the bounds of the image) to fit inside the rectangle
        /// specified by the destRect parameter.
        /// </summary>
        /// <param name="image">Image.</param>
        /// <param name="destPoints">Destination points.</param>
        /// <param name="srcRect">Source rect.</param>
        /// <param name="srcUnit">Source unit.</param>
        public void DrawImage(Image image, PointF [] destPoints, RectangleF srcRect, GraphicsUnit srcUnit)
        {
            if (image == null)
            {
                throw new ArgumentNullException("image");
            }
            if (destPoints == null)
            {
                throw new ArgumentNullException("destPoints");
            }

            if (destPoints.Length < 3)
            {
                throw new ArgumentException("Destination points must be an array with a length of 3 or 4. " +
                                            "A length of 3 defines a parallelogram with the upper-left, upper-right, " +
                                            "and lower-left corners. A length of 4 defines a quadrilateral with the " +
                                            "fourth element of the array specifying the lower-right coordinate.");
            }

            // Windows throws a Not Implemented error if the points are more than 3
            if (destPoints.Length > 3)
            {
                throw new NotImplementedException();
            }

            var srcRect1 = srcRect;

            // If the source units are not the same we need to convert them
            // The reason we check for Pixel here is that our graphics already has the Pixel's baked into the model view transform
            if (srcUnit != graphicsUnit && srcUnit != GraphicsUnit.Pixel)
            {
                ConversionHelpers.GraphicsUnitConversion(srcUnit, graphicsUnit, image.HorizontalResolution, image.VerticalResolution, ref srcRect1);
            }

            if (srcRect1.Location == Point.Empty && srcRect1.Size == image.Size)
            {
                DrawImage(image, destPoints);
                return;
            }
            if (image.NativeCGImage == null)
            {
                throw new NotImplementedException();
            }

            // Obtain the subImage
            var subImage = image.NativeCGImage.WithImageInRect(srcRect1.ToCGRect());

            // If we do not have anything to draw then we exit here
            if (subImage.Width == 0 || subImage.Height == 0)
            {
                return;
            }

            // create our rectangle.  Offset is 0 because the CreateGeometricTransform bakes our x,y offset in there.
            var rect = new RectangleF(0, 0, destPoints [1].X - destPoints [0].X, destPoints [2].Y - destPoints [0].Y);

            // We need to flip our Y axis so the image appears right side up
            var geoTransform = new CGAffineTransform(1, 0, 0, -1, 0, rect.Height);

            // Make sure we scale the image in case the source rectangle
            // overruns our subimage bounds (width and/or height)
            float scaleX = subImage.Width / srcRect1.Width;
            float scaleY = subImage.Height / srcRect1.Height;

            geoTransform.Scale(scaleX, scaleY);

            //var geott = GeomUtilities.CreateGeometricTransform (rect, destPoints);
            geoTransform.Multiply(GeomUtilities.CreateGeometricTransform(rect, destPoints));

            // Apply our transform to the context
            context.ConcatCTM(geoTransform);

            // now we draw our image.
            context.DrawImage(rect.ToCGRect(), subImage);

            // Now we revert our image transform from the context
            var revert = CGAffineTransform.CGAffineTransformInvert(geoTransform);

            context.ConcatCTM(revert);

            subImage.Dispose();
        }
Example #5
0
 void RectanglePath(RectangleF rectangle)
 {
     MoveTo (rectangle.Location);
     context.AddRect(rectangle.ToCGRect ());
     context.ClosePath();
 }
Example #6
0
        public void DrawEllipse(Pen pen, RectangleF rect)
        {
            if (pen == null)
                throw new ArgumentNullException ("pen");

            context.AddEllipseInRect (rect.ToCGRect ());
            StrokePen(pen);
        }
Example #7
0
        public void FillEllipse(Brush brush, RectangleF rect)
        {
            if (brush == null)
                throw new ArgumentNullException ("brush");

            context.AddEllipseInRect(rect.ToCGRect ());
            FillBrush(brush);
        }
        private void DrawImage(RectangleF rect, CGImage image, CGAffineTransform transform)
        {
            var trans = transform;
            // Do our translation on the image transform
            trans.Translate (rect.X, rect.Height - image.Height + rect.Y);

            // The translation is already taken care of in the transform
            rect.Y = 0;
            rect.X = 0;

            // Apply our transform to the context
            context.ConcatCTM (trans);

            // we are getting an error somewhere and not sure where
            // I think the image bitmapBlock is being corrupted somewhere
            try {
                context.DrawImage (rect.ToCGRect (), image);
            }
            catch (Exception exc)
            {
                Console.WriteLine(exc.Message);
            }

            // Now we revert our image transform from the context
            var revert = CGAffineTransform.CGAffineTransformInvert (trans);
            context.ConcatCTM (revert);
        }
        public void DrawImage(Image image, Rectangle destRect, float srcX, float srcY, float srcWidth, float srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs)
        {
            if (image == null)
                throw new ArgumentNullException ("image");

            var srcRect1 = new RectangleF(srcX, srcY,srcWidth,srcHeight);

            // If the source units are not the same we need to convert them
            // The reason we check for Pixel here is that our graphics already has the Pixel's baked into the model view transform
            if (srcUnit != graphicsUnit && srcUnit != GraphicsUnit.Pixel)
            {
                ConversionHelpers.GraphicsUnitConversion (srcUnit, graphicsUnit, image.HorizontalResolution, image.VerticalResolution,  ref srcRect1);
            }

            // Obtain the subImage
            var subImage = image.NativeCGImage.WithImageInRect (srcRect1.ToCGRect ());

            // If we do not have anything to draw then we exit here
            if (subImage.Width == 0 || subImage.Height == 0)
                return;

            //			var transform = image.imageTransform;
            ////			// Reset our height on the transform to account for subImage
            //			transform.y0 = subImage.Height;
            ////
            ////			// Make sure we scale the image in case the source rectangle
            ////			// overruns our subimage bouncs width and/or height
            //			float scaleX = subImage.Width/srcRect1.Width;
            //			float scaleY = subImage.Height/srcRect1.Height;
            //			transform.Scale (scaleX, scaleY);
            bool attributesSet = imageAttrs.isColorMatrixSet || imageAttrs.isGammaSet;

            if (attributesSet) {
                InitializeImagingContext ();
                CIImage result = subImage;

                if (imageAttrs.isColorMatrixSet) {

                    var ciFilter = CIFilter.FromName ("CIColorMatrix");
                    ciFilter.SetDefaults ();

                    ciFilter.SetValueForKey (result, new NSString ("inputImage"));

                    var inputRVector = new CIVector (imageAttrs.colorMatrix.Matrix00, imageAttrs.colorMatrix.Matrix01, imageAttrs.colorMatrix.Matrix02, imageAttrs.colorMatrix.Matrix03);
                    var inputGVector = new CIVector (imageAttrs.colorMatrix.Matrix10, imageAttrs.colorMatrix.Matrix11, imageAttrs.colorMatrix.Matrix12, imageAttrs.colorMatrix.Matrix13);
                    var inputBVector = new CIVector (imageAttrs.colorMatrix.Matrix20, imageAttrs.colorMatrix.Matrix21, imageAttrs.colorMatrix.Matrix22, imageAttrs.colorMatrix.Matrix23);
                    var inputAVector = new CIVector (imageAttrs.colorMatrix.Matrix30, imageAttrs.colorMatrix.Matrix31, imageAttrs.colorMatrix.Matrix32, imageAttrs.colorMatrix.Matrix33);
                    var inputBiasVector = new CIVector (imageAttrs.colorMatrix.Matrix40, imageAttrs.colorMatrix.Matrix41, imageAttrs.colorMatrix.Matrix42, imageAttrs.colorMatrix.Matrix43);

                    ciFilter.SetValueForKey (inputRVector, new NSString ("inputRVector"));
                    ciFilter.SetValueForKey (inputGVector, new NSString ("inputGVector"));
                    ciFilter.SetValueForKey (inputBVector, new NSString ("inputBVector"));
                    ciFilter.SetValueForKey (inputAVector, new NSString ("inputAVector"));
                    ciFilter.SetValueForKey (inputBiasVector, new NSString ("inputBiasVector"));
                    result = (CIImage)ciFilter.ValueForKey (new NSString ("outputImage"));
                }

                if (imageAttrs.isGammaSet) {

                    var ciFilter = CIFilter.FromName ("CIGammaAdjust");
                    ciFilter.SetDefaults ();

                    ciFilter.SetValueForKey (result, new NSString ("inputImage"));

                    var inputPower = NSNumber.FromFloat (imageAttrs.gamma);

                    ciFilter.SetValueForKey (inputPower, new NSString ("inputPower"));
                    result = (CIImage)ciFilter.ValueForKey (new NSString ("outputImage"));
                }

                subImage = ciContext.CreateCGImage (result, result.Extent);
            }

            transform = image.imageTransform;
            transform.y0 = subImage.Height;
            float scaleX1 = subImage.Width/srcRect1.Width;
            float scaleY1 = subImage.Height/srcRect1.Height;
            transform.Scale (scaleX1, scaleY1);
            // Now draw our image
            DrawImage (destRect, subImage, transform);
        }
        /// <summary>
        /// Draws the specified portion of the specified Image at the specified location and with the specified size.
        /// 
        /// The destPoints specifies a parallelogram with the first point specifying the upper left corner, 
        /// second point specifying the upper right corner and the third point specifying the lower left corner.
        /// 
        /// The srcRect parameter specifies a rectangular portion of the image object to draw. This portion is scaled 
        /// up or down (in the case where source rectangle overruns the bounds of the image) to fit inside the rectangle 
        /// specified by the destRect parameter.  
        /// </summary>
        /// <param name="image">Image.</param>
        /// <param name="destPoints">Destination points.</param>
        /// <param name="srcRect">Source rect.</param>
        /// <param name="srcUnit">Source unit.</param>
        public void DrawImage(Image image, PointF [] destPoints, RectangleF srcRect, GraphicsUnit srcUnit)
        {
            if (image == null)
                throw new ArgumentNullException ("image");
            if (destPoints == null)
                throw new ArgumentNullException ("destPoints");

            if (destPoints.Length < 3)
                throw new ArgumentException ("Destination points must be an array with a length of 3 or 4. " +
                                             "A length of 3 defines a parallelogram with the upper-left, upper-right, " +
                                             "and lower-left corners. A length of 4 defines a quadrilateral with the " +
                                             "fourth element of the array specifying the lower-right coordinate.");

            // Windows throws a Not Implemented error if the points are more than 3
            if (destPoints.Length > 3)
                throw new NotImplementedException ();

            var srcRect1 = srcRect;

            // If the source units are not the same we need to convert them
            // The reason we check for Pixel here is that our graphics already has the Pixel's baked into the model view transform
            if (srcUnit != graphicsUnit && srcUnit != GraphicsUnit.Pixel)
            {
                ConversionHelpers.GraphicsUnitConversion (srcUnit, graphicsUnit, image.HorizontalResolution, image.VerticalResolution,  ref srcRect1);
            }

            // Obtain the subImage
            var subImage = image.NativeCGImage.WithImageInRect (srcRect1.ToCGRect ());

            // If we do not have anything to draw then we exit here
            if (subImage.Width == 0 || subImage.Height == 0)
                return;

            // create our rectangle.  Offset is 0 because the CreateGeometricTransform bakes our x,y offset in there.
            var rect = new RectangleF (0,0, destPoints [1].X - destPoints [0].X, destPoints [2].Y - destPoints [0].Y);

            // We need to flip our Y axis so the image appears right side up
            var geoTransform = new CGAffineTransform (1, 0, 0, -1, 0, rect.Height);

            // Make sure we scale the image in case the source rectangle
            // overruns our subimage bounds (width and/or height)
            float scaleX = subImage.Width/srcRect1.Width;
            float scaleY = subImage.Height/srcRect1.Height;
            geoTransform.Scale (scaleX, scaleY);

            //var geott = GeomUtilities.CreateGeometricTransform (rect, destPoints);
            geoTransform.Multiply (GeomUtilities.CreateGeometricTransform (rect, destPoints));

            // Apply our transform to the context
            context.ConcatCTM (geoTransform);

            // now we draw our image.
            context.DrawImage(rect.ToCGRect (), subImage);

            // Now we revert our image transform from the context
            var revert = CGAffineTransform.CGAffineTransformInvert (geoTransform);
            context.ConcatCTM (revert);
        }
        /// <summary>
        /// Draws the specified Image at the specified location and with the specified shape and size.
        /// 
        /// The destPoints parameter specifies three points of a parallelogram. The three PointF structures 
        /// represent the upper-left, upper-right, and lower-left corners of the parallelogram. The fourth point 
        /// is extrapolated from the first three to form a parallelogram.
        /// 
        /// The image represented by the image object is scaled and sheared to fit the shape of the parallelogram 
        /// specified by the destPoints parameter.
        /// </summary>
        /// <param name="image">Image.</param>
        /// <param name="destPoints">Destination points.</param>
        public void DrawImage(Image image, PointF [] destPoints)
        {
            if (image == null)
                throw new ArgumentNullException ("image");
            if (destPoints == null)
                throw new ArgumentNullException ("destPoints");
            if (destPoints.Length < 3)
                throw new ArgumentException ("Destination points must be an array with a length of 3 or 4. " +
                                             "A length of 3 defines a parallelogram with the upper-left, upper-right, " +
                                             "and lower-left corners. A length of 4 defines a quadrilateral with the " +
                                             "fourth element of the array specifying the lower-right coordinate.");

            // Windows throws a Not Implemented error if the points are more than 3
            if (destPoints.Length > 3)
                throw new NotImplementedException ();

            // create our rectangle.  Offset is 0 because the CreateGeometricTransform bakes our x,y offset in there.
            var rect = new RectangleF (0,0, destPoints [1].X - destPoints [0].X, destPoints [2].Y - destPoints [0].Y);

            // We need to flip our Y axis so the image appears right side up
            var geoTransform = new CGAffineTransform (1, 0, 0, -1, 0, rect.Height);
            //var geott = GeomUtilities.CreateGeometricTransform (rect, destPoints);
            geoTransform.Multiply (GeomUtilities.CreateGeometricTransform (rect, destPoints));

            // Apply our transform to the context
            context.ConcatCTM (geoTransform);

            // now we draw our image.
            context.DrawImage(rect.ToCGRect (), image.NativeCGImage);

            // Now we revert our image transform from the context
            var revert = CGAffineTransform.CGAffineTransformInvert (geoTransform);
            context.ConcatCTM (revert);
        }