private void burstAcc(int acc) { Rect tempTexture; tempTexture = new Rect(new Rectangle(frame.Location.X + (int)(frame.Width / 2) - 15, (int)frame.HitHeight - 250, 30, 10), accsID[acc]); tempTexture.Colour = Skin.AccColours[acc]; tempTexture.Lifespan = 0.20; tempTexture.Alpha = 0.0f; tempTexture.fade(1.0f, 0.07); tempTexture.scale(new Size((int)frame.Width - 20, 100), 0.07); tempTexture.move(new Point(frame.Location.X + 10, (int)frame.HitHeight - 300), 0.07); accBurst = tempTexture; }