Example #1
0
        }         //end Load()

        /// <summary>
        /// Loads up the Layers of the supplied PSD file
        /// </summary>
        private void LoadLayers(BinaryReverseReader reader)
        {
            Debug.WriteLine("LoadLayers started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            UInt32 layersInfoSectionLength = reader.ReadUInt32();

            if (layersInfoSectionLength <= 0)
            {
                return;
            }

            Int64 startPosition = reader.BaseStream.Position;

            Int16 numberOfLayers = reader.ReadInt16();

            // If <0, then number of layers is absolute value,
            // and the first alpha channel contains the transparency data for
            // the merged result.
            if (numberOfLayers < 0)
            {
                AbsoluteAlpha  = true;
                numberOfLayers = Math.Abs(numberOfLayers);
            }

            _layers.Clear();

            if (numberOfLayers == 0)
            {
                return;
            }

            for (Int32 i = 0; i < numberOfLayers; i++)
            {
                _layers.Add(new Layer(reader, this));
            }

            foreach (Layer layer in Layers)
            {
                foreach (Layer.Channel channel in layer.Channels.Where(c => c.ID != -2))
                {
                    channel.LoadPixelData(reader);
                }
                layer.MaskData.LoadPixelData(reader);
            }


            if (reader.BaseStream.Position % 2 == 1)
            {
                reader.ReadByte();
            }

            // make sure we are not on a wrong offset, so set the stream position
            // manually
            reader.BaseStream.Position = startPosition + layersInfoSectionLength;
        }
Example #2
0
            internal Mask(BinaryReverseReader reader, Layer layer)
            {
                Debug.WriteLine("Mask started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

                Layer = layer;

                uint maskLength = reader.ReadUInt32();

                if (maskLength <= 0)
                {
                    return;
                }

                long startPosition = reader.BaseStream.Position;

                Rectangle localRectangle = new Rectangle
                {
                    Y = reader.ReadInt32(),
                    X = reader.ReadInt32()
                };

                localRectangle.Height = reader.ReadInt32() - localRectangle.Y;
                localRectangle.Width  = reader.ReadInt32() - localRectangle.X;

                Rect = localRectangle;

                DefaultColor = reader.ReadByte();

                byte flags = reader.ReadByte();

                _flags = new BitVector32(flags);

                if (maskLength == 36)
                {
#pragma warning disable 168
                    BitVector32 realFlags = new BitVector32(reader.ReadByte());

                    byte realUserMaskBackground = reader.ReadByte();

                    Rectangle rect = new Rectangle
                    {
                        Y      = reader.ReadInt32(),
                        X      = reader.ReadInt32(),
                        Height = reader.ReadInt32() - Rect.Y,
                        Width  = reader.ReadInt32() - Rect.X
                    };
#pragma warning restore 168
                }

                // there is other stuff following, but we will ignore this.
                reader.BaseStream.Position = startPosition + maskLength;
            }
Example #3
0
        /// <summary>
        /// Load up the masking information of the supplied PSD
        /// </summary>
        private void LoadGlobalLayerMask(BinaryReverseReader reader)
        {
            Debug.WriteLine("LoadGlobalLayerMask started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            UInt32 maskLength = reader.ReadUInt32();

            if (maskLength <= 0)
            {
                return;
            }

            _globalLayerMaskData = reader.ReadBytes((Int32)maskLength);
        }
Example #4
0
        public ImageResource(BinaryReverseReader reverseReader)
        {
            Name   = string.Empty;
            OSType = new string(reverseReader.ReadChars(4));
            if (OSType != "8BIM" && OSType != "MeSa")
            {
                throw new InvalidOperationException("Could not read an image resource");
            }
            ID   = reverseReader.ReadInt16();
            Name = reverseReader.ReadPascalString();
            var count = reverseReader.ReadUInt32();

            Data = reverseReader.ReadBytes((int)count);
            if (reverseReader.BaseStream.Position % 2L == 1L)
            {
                reverseReader.ReadByte();
            }
        }
Example #5
0
            public AdjusmentLayerInfo(BinaryReverseReader reader, Layer layer)
            {
                Debug.WriteLine("AdjusmentLayerInfo started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

                Layer = layer;

                String signature = new String(reader.ReadChars(4));

                if (signature != "8BIM")
                {
                    throw new IOException("Could not read an image resource");
                }

                Key = new String(reader.ReadChars(4));

                UInt32 dataLength = reader.ReadUInt32();

                Data = reader.ReadBytes((Int32)dataLength);
            }
        public ImageResource(BinaryReverseReader reverseReader)
        {
            Name   = String.Empty;
            OSType = new String(reverseReader.ReadChars(4));
            if (OSType != "8BIM" && OSType != "MeSa")
            {
                throw new InvalidOperationException("Could not read an image resource");
            }

            ID   = reverseReader.ReadInt16();
            Name = reverseReader.ReadPascalString();

            UInt32 settingLength = reverseReader.ReadUInt32();

            Data = reverseReader.ReadBytes((Int32)settingLength);

            if (reverseReader.BaseStream.Position % 2 == 1)
            {
                reverseReader.ReadByte();
            }
        }
Example #7
0
        public Layer(BinaryReverseReader reverseReader, PsdFile psdFile)
        {
            AdjustmentInfo = new List <AdjusmentLayerInfo>();
            SortedChannels = new SortedList <Int16, Channel>();
            Channels       = new List <Channel>();
            Debug.WriteLine("Layer started at " + reverseReader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            PsdFile = psdFile;

            Rectangle localRectangle = new Rectangle
            {
                Y = reverseReader.ReadInt32(),
                X = reverseReader.ReadInt32()
            };

            localRectangle.Height = reverseReader.ReadInt32() - localRectangle.Y;
            localRectangle.Width  = reverseReader.ReadInt32() - localRectangle.X;

            Rect = localRectangle;

            Int32 numberOfChannels = reverseReader.ReadUInt16();

            Channels.Clear();
            for (Int32 channel = 0; channel < numberOfChannels; channel++)
            {
                Channel ch = new Channel(reverseReader, this);
                Channels.Add(ch);
                SortedChannels.Add(ch.ID, ch);
            }

            String signature = new String(reverseReader.ReadChars(4));

            if (signature != "8BIM")
            {
                throw (new IOException("Layer Channelheader error"));
            }

            _blendModeKeyStr = new String(reverseReader.ReadChars(4));
            Opacity          = reverseReader.ReadByte();

            Clipping = reverseReader.ReadByte() > 0;

            Byte flags = reverseReader.ReadByte();

            _flags = new BitVector32(flags);

            reverseReader.ReadByte();             //padding

            Debug.WriteLine("Layer extraDataSize started at " + reverseReader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            // this is the total size of the MaskData, the BlendingRangesData, the
            // Name and the AdjustmenLayerInfo
            UInt32 extraDataSize = reverseReader.ReadUInt32();

            // remember the start position for calculation of the
            // AdjustmenLayerInfo size
            Int64 extraDataStartPosition = reverseReader.BaseStream.Position;

            MaskData           = new Mask(reverseReader, this);
            BlendingRangesData = new BlendingRanges(reverseReader, this);

            Int64 namePosition = reverseReader.BaseStream.Position;

            Name = reverseReader.ReadPascalString();

            Int32 paddingBytes = (Int32)((reverseReader.BaseStream.Position - namePosition) % 4);

            Debug.Print("Layer {0} padding bytes after name", paddingBytes);
            reverseReader.ReadBytes(paddingBytes);

            AdjustmentInfo.Clear();

            Int64 adjustmenLayerEndPos = extraDataStartPosition + extraDataSize;

            while (reverseReader.BaseStream.Position < adjustmenLayerEndPos)
            {
                try
                {
                    AdjustmentInfo.Add(new AdjusmentLayerInfo(reverseReader, this));
                }
                catch
                {
                    reverseReader.BaseStream.Position = adjustmenLayerEndPos;
                }
            }

            // make shure we are not on a wrong offset, so set the stream position
            // manually
            reverseReader.BaseStream.Position = adjustmenLayerEndPos;
        }
Example #8
0
        public PsdFile Load(Stream stream)
        {
            //binary reverse reader reads data types in big-endian format.
            BinaryReverseReader reader = new BinaryReverseReader(stream);

            #region "Headers"
            //The headers area is used to check for a valid PSD file
            Debug.WriteLine("LoadHeader started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            String signature = new String(reader.ReadChars(4));
            if (signature != "8BPS")
            {
                throw new IOException("Bad or invalid file stream supplied");
            }

            //get the version number, should be 1 always
            if ((Version = reader.ReadInt16()) != 1)
            {
                throw new IOException("Invalid version number supplied");
            }

            //get rid of the 6 bytes reserverd in PSD format
            reader.BaseStream.Position += 6;

            //get the rest of the information from the PSD file.
            //Everytime ReadInt16() is called, it reads 2 bytes.
            //Everytime ReadInt32() is called, it reads 4 bytes.
            _channels = reader.ReadInt16();
            _rows     = reader.ReadInt32();
            _columns  = reader.ReadInt32();
            _depth    = reader.ReadInt16();
            ColorMode = (ColorModes)reader.ReadInt16();

            //by end of headers, the reader has read 26 bytes into the file.
            #endregion             //End Headers

            #region "ColorModeData"
            Debug.WriteLine("LoadColorModeData started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            UInt32 paletteLength = reader.ReadUInt32();             //readUint32() advances the reader 4 bytes.
            if (paletteLength > 0)
            {
                ColorModeData = reader.ReadBytes((Int32)paletteLength);
            }
            #endregion             //End ColorModeData


            #region "Loading Image Resources"
            //This part takes extensive use of classes that I didn't write therefore
            //I can't document much on what they do.

            Debug.WriteLine("LoadingImageResources started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            _imageResources.Clear();

            UInt32 imgResLength = reader.ReadUInt32();
            if (imgResLength <= 0)
            {
                return(null);
            }

            Int64 startPosition = reader.BaseStream.Position;

            while ((reader.BaseStream.Position - startPosition) < imgResLength)
            {
                ImageResource imgRes = new ImageResource(reader);

                ResourceIDs resID = (ResourceIDs)imgRes.ID;
                switch (resID)
                {
                case ResourceIDs.ResolutionInfo:
                    imgRes = new ResolutionInfo(imgRes);
                    break;

                case ResourceIDs.Thumbnail1:
                case ResourceIDs.Thumbnail2:
                    imgRes = new Thumbnail(imgRes);
                    break;

                case ResourceIDs.AlphaChannelNames:
                    imgRes = new AlphaChannels(imgRes);
                    break;
                }

                _imageResources.Add(imgRes);
            }
            // make sure we are not on a wrong offset, so set the stream position
            // manually
            reader.BaseStream.Position = startPosition + imgResLength;

            #endregion             //End LoadingImageResources


            #region "Layer and Mask Info"
            //We are gonna load up all the layers and masking of the PSD now.
            Debug.WriteLine("LoadLayerAndMaskInfo - Part1 started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));
            UInt32 layersAndMaskLength = reader.ReadUInt32();

            if (layersAndMaskLength <= 0)
            {
                return(null);
            }

            //new start position
            startPosition = reader.BaseStream.Position;

            //Lets start by loading up all the layers
            LoadLayers(reader);
            //we are done the layers, load up the masks
            LoadGlobalLayerMask(reader);

            // make sure we are not on a wrong offset, so set the stream position
            // manually
            reader.BaseStream.Position = startPosition + layersAndMaskLength;
            #endregion             //End Layer and Mask info

            #region "Loading Final Image"

            //we have loaded up all the information from the PSD file
            //into variables we can use later on.

            //lets finish loading the raw data that defines the image
            //in the picture.

            Debug.WriteLine("LoadImage started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            ImageCompression = (ImageCompression)reader.ReadInt16();

            ImageData = new Byte[_channels][];

            //---------------------------------------------------------------

            if (ImageCompression == ImageCompression.Rle)
            {
                // The RLE-compressed data is proceeded by a 2-byte data count for each row in the data,
                // which we're going to just skip.
                reader.BaseStream.Position += _rows * _channels * 2;
            }

            //---------------------------------------------------------------

            Int32 bytesPerRow = 0;

            switch (_depth)
            {
            case 1:
                bytesPerRow = _columns;                        //NOT Shure
                break;

            case 8:
                bytesPerRow = _columns;
                break;

            case 16:
                bytesPerRow = _columns * 2;
                break;
            }

            //---------------------------------------------------------------

            for (Int32 ch = 0; ch < _channels; ch++)
            {
                ImageData[ch] = new Byte[_rows * bytesPerRow];

                switch (ImageCompression)
                {
                case ImageCompression.Raw:
                    reader.Read(ImageData[ch], 0, ImageData[ch].Length);
                    break;

                case ImageCompression.Rle:
                {
                    for (Int32 i = 0; i < _rows; i++)
                    {
                        Int32 rowIndex = i * _columns;
                        RleHelper.DecodedRow(reader.BaseStream, ImageData[ch], rowIndex, bytesPerRow);
                    }
                }
                break;
                }
            }

            #endregion             //End LoadingFinalImage

            return(this);
        }         //end Load()