// Construction/destruction API /// <include file='doc\WindowsGraphics.uex' path='docs/doc[@for="WindowsGraphics.WindowsGraphics"]/*' /> public WindowsGraphics(DeviceContext dc) { Debug.Assert(dc != null, "null dc!"); _dc = dc; _dc.SaveHdc(); //this.disposeDc = false; // the dc is not owned by this object. }
public WindowsGraphics(DeviceContext dc) { Debug.Assert(dc != null, "null dc!"); _dc = dc; _dc.SaveHdc(); }