ClearGamma() public method

public ClearGamma ( ) : void
return void
        // ***********************************************************************
        // HELPER: DrawBitmap
        // INPUT : Graphics, menu item, state of the item
        // NOTES : Renders the bitmap for the current item taking into account the
        //         current state of the item
        public virtual void DrawBitmap(Graphics g, MenuItem item, DrawItemState itemState)
        {
            // Grab the current state of the menu item
              //bool isSelected = (itemState & DrawItemState.Selected) != 0;
              bool isDisabled = (itemState & DrawItemState.Disabled) != 0;
              bool isChecked = (itemState & DrawItemState.Checked) != 0;

              Bitmap bmp = null;

              // Determine the bitmap to use if checked, radio-checked, normal
              if (isChecked == true)
              {
            if (item.RadioCheck)
            {
              bmp = (Bitmap)GetEmbeddedImage(this.RadioCheckIcon);
            }
            else
            {
              bmp = (Bitmap)GetEmbeddedImage(this.CheckIcon);
            }
              }
              else
              {
            if (item.RadioCheck)
            {
              bmp = (Bitmap)GetEmbeddedImage(this.RadioUnCheckIcon);
            }
            else
            {
              if (menuItemIconCollection.ContainsKey(item))
              {
            bmp = (Bitmap)GetEmbeddedImage(menuItemIconCollection[item]);
              }
            }
              }

              // if no valid bitmap is found, exit.
              if (bmp == null)
              {
            return;
              }

              // Make the bitmap transparent
              bmp.MakeTransparent();

              // Render the bitmap (the bitmap is grayed out if the
              // item is disabled)
              if (isDisabled == true)
              {
            ImageAttributes imageAttr = new ImageAttributes();
            imageAttr.SetGamma(0.2F);
            Rectangle tmpRect = new Rectangle((int)BitmapBounds.X + 2, (int)BitmapBounds.Y + 2, (int)BitmapBounds.Width - 2, (int)BitmapBounds.Right - 2);
            g.DrawImage(bmp, tmpRect, 0, 0, bmp.Width, bmp.Height, GraphicsUnit.Pixel, imageAttr);
            imageAttr.ClearGamma();
              }
              else
              {
            g.DrawImage(bmp, BitmapBounds.X + 2, BitmapBounds.Y + 2);
              }

              // Free the resource.
              bmp.Dispose();
        }