/// <summary> /// Internal method called when a block is requested and the pool is empty. It allocates one additional slab, creates all of the /// block tracking objects, and adds them all to the pool. /// </summary> private MemoryPoolBlock AllocateSlab() { var slab = MemoryPoolSlab.Create(_slabLength); _slabs.Push(slab); var basePtr = slab.NativePointer; // Page align the blocks var firstOffset = (int)((((ulong)basePtr + (uint)_blockSize - 1) & ~((uint)_blockSize - 1)) - (ulong)basePtr); // Ensure page aligned Debug.Assert((((ulong)basePtr + (uint)firstOffset) & (uint)(_blockSize - 1)) == 0); var blockAllocationLength = ((_slabLength - firstOffset) & ~(_blockSize - 1)); var offset = firstOffset; for (; offset + _blockSize < blockAllocationLength; offset += _blockSize) { var block = MemoryPoolBlock.Create( offset, _blockSize, this, slab); #if BLOCK_LEASE_TRACKING block.IsLeased = true; #endif Return(block); } Debug.Assert(offset + _blockSize - firstOffset == blockAllocationLength); // return last block rather than adding to pool var newBlock = MemoryPoolBlock.Create( offset, _blockSize, this, slab); return(newBlock); }
/// <summary> /// Internal method called when a block is requested and the pool is empty. It allocates one additional slab, creates all of the /// block tracking objects, and adds them all to the pool. /// </summary> private MemoryPoolBlock AllocateSlab() { var slab = MemoryPoolSlab.Create(_slabLength); _slabs.Push(slab); _slabAllocationCallback?.Invoke(slab); slab._deallocationCallback = _slabDeallocationCallback; var basePtr = slab.NativePointer; var firstOffset = (int)((_blockStride - 1) - ((ulong)(basePtr + _blockStride - 1) % _blockStride)); var poolAllocationLength = _slabLength - _blockStride; var offset = firstOffset; for (; offset + _blockLength < poolAllocationLength; offset += _blockStride) { var block = MemoryPoolBlock.Create( offset, _blockLength, this, slab); #if BLOCK_LEASE_TRACKING block.IsLeased = true; #endif Return(block); } // return last block rather than adding to pool var newBlock = MemoryPoolBlock.Create( offset, _blockLength, this, slab); return(newBlock); }