Example #1
0
        public void paint_the_ground()
        {
            int   trailWidth      = 10;
            int   trailHeight     = 10;
            int   randomColor     = random.Next();
            Color trailBlockColor = Movable.get_random_color(random);;

            //Only paint if he is in burstMode and running.
            if (player.burstMode && level > 0)
            {
                //Set the color
                Color[] colorArray = new Color[trailWidth * trailHeight];
                for (int i = 0; i < colorArray.Length; i++)
                {
                    colorArray[i] = trailBlockColor;
                }

                //Place it behind him
                for (int i = 0; i < stages.Count(); i++)
                {
                    if (player.rectangle.Intersects(stages.ElementAt(i).rectangle))
                    {
                        Rectangle trailRect = new Rectangle((int)(player.position.X - stages.ElementAt(i).position.X), (int)(player.position.Y + player.spriteHeight), trailWidth, trailHeight);
                        stages.ElementAt(i).color_map.SetData <Color>(0, trailRect, colorArray, 0, colorArray.Length);
                    }
                }
            }
        }
Example #2
0
        public Fragment(Vector2 newPosition, GraphicsDevice graphicsDevice, Random random)
        {
            angle    = random.Next(205, 405);
            speed    = random.Next(1, 8);
            position = newPosition;

            //Creating the rectangle and using color.
            color = Movable.get_random_color(random);
            Color[] colorArray = new Color[width * height];
            for (int i = 0; i < colorArray.Length; i++)
            {
                colorArray[i] = color;
            }
            rect = new Texture2D(graphicsDevice, width, height);
            rect.SetData <Color>(colorArray);
        }