Example #1
0
        protected override void Initialize()
        {
            //Test_Time_Per_Style();

            int x = 33;

            int y = x % 20;

            y = 1357 % 512;

            y = 583 % 499;

            DebugWindow.Initialise(this, graphics, spriteBatch);
            BuildTexture_Multitask = delegate() { GenerateTexture
                                                  .Generate_Texture2D(); };
            Make_FieldSet_Copy = delegate() {
                GenerateTexture.Update_NewFieldSet();
            };

            DoInitializeQuilt();
            DoInitializeHexagon();
            DoInitializeIcon1();
            DoInitializeIcon3();
            SetColors(true);
            mcount = new int[Width, Height];

            freshFrame[0] = new Texture2D(GraphicsDevice, Width, Height);
            freshFrame[1] = new Texture2D(GraphicsDevice, Width, Height);
            freshFrame[0].SetData(new Color[Width * Height]);
            freshFrame[1].SetData(new Color[Width * Height]);

            itsPerFrame = _itersPerFrame;
            base.Initialize();
        }
Example #2
0
        protected override void LoadContent()
        {
            font = Content.Load <SpriteFont>("Overlay");

            TextHeight = (int)font.MeasureString("0").Y - 5;


            _1by1 = new Texture2D(GraphicsDevice, 1, 1);
            _1by1.SetData(new Color[1] {
                Color.White
            });

            ColourScale = Catmul_Spline.Catmul_Init(graphics, _numColors);

            GenerateTexture.Initialise(_numColors, fieldN);
        }
Example #3
0
        private void QuickReset()
        {
            midX = _screenWid / 2 - Width / 2;
            midY = _screenHit / 2 - Height / 2;

            FirstPass = true;
            isPaused  = false;

            fieldNscale = 1;
            MaxHitCount = 0;
            field       = new float[fieldN, fieldN];

            iterates = 0; oldIterates = 0;

            Randomized_Tries     = 0;
            iterateGenerateFrame = NewFieldSetAvailable = false;
            GenerateTexture.Initialise(_numColors, fieldN);

            itsPerFrame = _itersPerFrame;

            frameCount = 0;
        }