Example #1
0
        public static void GameLocation_isCollidingPosition_Postfix(GameLocation __instance, ref bool __result, Microsoft.Xna.Framework.Rectangle position, xTile.Dimensions.Rectangle viewport, bool isFarmer, int damagesFarmer, bool glider, Character character, bool pathfinding, bool projectile = false, bool ignoreCharacterRequirement = false)
        {
            try
            {
                IEnumerable <Farmer> farmers = Game1.getAllFarmers();
                if (!farmers.Any())
                {
                    return;
                }
                foreach (Farmer farmer in farmers)
                {
                    if (farmer.currentLocation == null || farmer == null || !Game1.displayFarmer || farmer.position == null)
                    {
                        return;
                    }
                    if (!__result || !isFarmer || !character.Equals(farmer) || !farmer.swimming || ModEntry.swimmerData[farmer.uniqueMultiplayerID].isUnderwater)
                    {
                        return;
                    }

                    Vector2 next = SwimUtils.GetNextTile(farmer);
                    //Monitor.Log($"Checking collide {SwimUtils.doesTileHaveProperty(__instance.map, (int)next.X, (int)next.Y, "Water", "Back") != null}");
                    if ((int)next.X <= 0 || (int)next.Y <= 0 || __instance.Map.Layers[0].LayerWidth <= (int)next.X || __instance.Map.Layers[0].LayerHeight <= (int)next.Y || SwimUtils.doesTileHaveProperty(__instance.map, (int)next.X, (int)next.Y, "Water", "Back") != null)
                    {
                        __result = false;
                    }
                }
            }
            catch (Exception ex)
            {
                Monitor.Log($"Failed in {nameof(GameLocation_isCollidingPosition_Postfix)}:\n{ex}", LogLevel.Error);
            }
        }
Example #2
0
        public static void GameLocation_isCollidingPosition_Postfix(GameLocation __instance, ref bool __result, Microsoft.Xna.Framework.Rectangle position, xTile.Dimensions.Rectangle viewport, bool isFarmer, int damagesFarmer, bool glider, Character character, bool pathfinding, bool projectile = false, bool ignoreCharacterRequirement = false)
        {
            try
            {
                if (__result == false || !isFarmer || !character.Equals(Game1.player) || !Game1.player.swimming || ModEntry.isUnderwater)
                {
                    return;
                }

                Vector2 next = SwimUtils.GetNextTile();
                //Monitor.Log($"Checking collide {SwimUtils.doesTileHaveProperty(__instance.map, (int)next.X, (int)next.Y, "Water", "Back") != null}");
                if ((int)next.X <= 0 || (int)next.Y <= 0 || __instance.Map.Layers[0].LayerWidth <= (int)next.X || __instance.Map.Layers[0].LayerHeight <= (int)next.Y || SwimUtils.doesTileHaveProperty(__instance.map, (int)next.X, (int)next.Y, "Water", "Back") != null)
                {
                    __result = false;
                }
            }
            catch (Exception ex)
            {
                Monitor.Log($"Failed in {nameof(GameLocation_isCollidingPosition_Postfix)}:\n{ex}", LogLevel.Error);
            }
        }