Serialize() public method

Serializes the specified writer.
public Serialize ( XmlWriter writer ) : void
writer System.Xml.XmlWriter Writer.
return void
Example #1
0
        /// <summary>
        /// Serializes the specified writer.
        /// </summary>
        /// <param name="writer">Writer.</param>
        public void Serialize(XmlWriter writer)
        {
            writer.WriteStartElement("ShapeWithStyle");
            base.SerializeBinarySize(writer);

            if (fillStyleArray != null)
            {
                fillStyleArray.Serialize(writer);
            }
            if (lineStyleArray != null)
            {
                lineStyleArray.Serialize(writer);
            }
            if (shapes != null)
            {
                ShapeWithStyle.NumFillBits = 0;
                ShapeWithStyle.NumLineBits = 0;
                if (fillStyleArray != null && fillStyleArray.Count != 0)
                {
                    ShapeWithStyle.NumFillBits = BufferedBinaryWriter.GetNumBits((uint)fillStyleArray.Count);
                }
                if (lineStyleArray != null && lineStyleArray.Count != 0)
                {
                    ShapeWithStyle.NumLineBits = BufferedBinaryWriter.GetNumBits((uint)lineStyleArray.Count);
                }

                shapes.Serialize(writer);

                ShapeWithStyle.NumFillBits = 0;
                ShapeWithStyle.NumLineBits = 0;
            }
            writer.WriteEndElement();
        }
Example #2
0
 /// <summary>
 /// Serializes the specified writer.
 /// </summary>
 /// <param name="writer">Writer.</param>
 public override void Serialize(XmlWriter writer)
 {
     writer.WriteStartElement("StyleChangeRecord");
     base.SerializeBinarySize(writer);
     writer.WriteElementString("StateNewStyle", HasNewStyle().ToString());;
     writer.WriteElementString("StateLineStyle", HasLineStyle().ToString());
     writer.WriteElementString("StateFillStyle1", HasFillStyle1().ToString());
     writer.WriteElementString("StateFillStyle0", HasFillStyle0().ToString());
     writer.WriteElementString("StateMoveTo", HasMoveTo().ToString());
     if (HasMoveTo())
     {
         writer.WriteElementString("MoveDeltaX", moveDeltaX.ToString());
         writer.WriteElementString("MoveDeltaY", moveDeltaY.ToString());
     }
     if (HasFillStyle0())
     {
         writer.WriteElementString("FillStyle0", fillStyle0.ToString());
     }
     if (HasFillStyle1())
     {
         writer.WriteElementString("FillStyle1", fillStyle1.ToString());
     }
     if (HasLineStyle())
     {
         writer.WriteElementString("LineStyle", lineStyle.ToString());
     }
     if (HasNewStyle())
     {
         fillStyles.Serialize(writer);
         lineStyles.Serialize(writer);
         ShapeWithStyle.NumFillBits = BufferedBinaryWriter.GetNumBits((uint)fillStyles.Count);
         ShapeWithStyle.NumLineBits = BufferedBinaryWriter.GetNumBits((uint)lineStyles.Count);
         writer.WriteElementString("NumFillBits", ShapeWithStyle.NumFillBits.ToString());
         writer.WriteElementString("NumLineBits", ShapeWithStyle.NumLineBits.ToString());
     }
     writer.WriteEndElement();
 }