Example #1
0
        private static void GameOnDraw(EventArgs args)
        {
            if (SwainTheTrollMeNu.Nodraw())
            {
                return;
            }

            {
                if (SwainTheTrollMeNu.DrawingsQ())
                {
                    new Circle {
                        Color = Color.Gold, Radius = Q.Range, BorderWidth = 2f
                    }.Draw(Player.Position);
                }
                if (SwainTheTrollMeNu.DrawingsW())
                {
                    new Circle {
                        Color = Color.Gold, Radius = W.Range, BorderWidth = 2f
                    }.Draw(Player.Position);
                }
                if (SwainTheTrollMeNu.DrawingsE())
                {
                    new Circle {
                        Color = Color.Gold, Radius = E.Range, BorderWidth = 2f
                    }.Draw(Player.Position);
                }
                if (SwainTheTrollMeNu.DrawingsR())
                {
                    new Circle {
                        Color = Color.Gold, Radius = R.Range, BorderWidth = 2f
                    }.Draw(Player.Position);
                }
                DamageIndicator.HealthbarEnabled =
                    SwainTheTrollMeNu.DrawMeNu["healthbar"].Cast <CheckBox>().CurrentValue;
                DamageIndicator.PercentEnabled = SwainTheTrollMeNu.DrawMeNu["percent"].Cast <CheckBox>().CurrentValue;
            }
        }