public static void Postfix_JobDriver_MineQuarry_Mine(JobDriver __instance, Toil __result)
        {
            Action tickAction = __result.tickAction;
            Pawn   pawn       = __instance.pawn;

            __result.tickAction = () =>
            {
                SurvivalToolUtility.TryDegradeTool(pawn, ST_StatDefOf.DiggingSpeed);
                tickAction();
            };
            __result.defaultDuration = (int)Mathf.Clamp(3000f / pawn.GetStatValue(ST_StatDefOf.DiggingSpeed), 500f, 10000f);
        }
 public static void Prefix_JobDriver_Deconstruct_TickAction(JobDriver_Deconstruct __instance)
 {
     SurvivalToolUtility.TryDegradeTool(__instance.pawn, StatDefOf.ConstructionSpeed);
 }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.Init();
            yield return(Toils_JobTransforms.MoveCurrentTargetIntoQueue(TargetIndex.A));

            Toil initExtractTargetFromQueue = Toils_JobTransforms.ClearDespawnedNullOrForbiddenQueuedTargets(TargetIndex.A, (this.RequiredDesignation == null) ? null : new Func <Thing, bool>((Thing t) => this.Map.designationManager.DesignationOn(t, this.RequiredDesignation) != null));

            yield return(initExtractTargetFromQueue);

            yield return(Toils_JobTransforms.SucceedOnNoTargetInQueue(TargetIndex.A));

            yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.A, true));

            Toil gotoThing = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, initExtractTargetFromQueue);

            if (this.RequiredDesignation != null)
            {
                gotoThing.FailOnThingMissingDesignation(TargetIndex.A, this.RequiredDesignation);
            }
            yield return(gotoThing);

            Toil cut = new Toil();

            cut.tickAction = delegate()
            {
                Pawn actor = cut.actor;
                SurvivalToolUtility.TryDegradeTool(actor, ST_StatDefOf.TreeFellingSpeed);
                if (actor.skills != null)
                {
                    actor.skills.Learn(SkillDefOf.Plants, this.xpPerTick, false);
                }
                float statValue = actor.GetStatValue(ST_StatDefOf.TreeFellingSpeed, true);
                float num       = statValue;
                Plant plant     = this.Plant;
                num           *= Mathf.Lerp(3.3f, 1f, plant.Growth);
                this.workDone += num;
                if (this.workDone >= plant.def.plant.harvestWork)
                {
                    if (plant.def.plant.harvestedThingDef != null)
                    {
                        if (actor.RaceProps.Humanlike && plant.def.plant.harvestFailable && Rand.Value > actor.GetStatValue(StatDefOf.PlantHarvestYield, true))
                        {
                            Vector3 loc = (this.pawn.DrawPos + plant.DrawPos) / 2f;
                            MoteMaker.ThrowText(loc, this.Map, "TextMote_HarvestFailed".Translate(), 3.65f);
                        }
                        else
                        {
                            int num2 = plant.YieldNow();
                            if (num2 > 0)
                            {
                                Thing thing = ThingMaker.MakeThing(plant.def.plant.harvestedThingDef, null);
                                thing.stackCount = num2;
                                if (actor.Faction != Faction.OfPlayer)
                                {
                                    thing.SetForbidden(true, true);
                                }
                                GenPlace.TryPlaceThing(thing, actor.Position, this.Map, ThingPlaceMode.Near, null, null);
                                actor.records.Increment(RecordDefOf.PlantsHarvested);
                            }
                        }
                    }
                    plant.def.plant.soundHarvestFinish.PlayOneShot(actor);
                    plant.PlantCollected();
                    this.workDone = 0f;
                    this.ReadyForNextToil();
                    return;
                }
            };
            cut.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            if (this.RequiredDesignation != null)
            {
                cut.FailOnThingMissingDesignation(TargetIndex.A, this.RequiredDesignation);
            }
            cut.FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch);
            cut.defaultCompleteMode = ToilCompleteMode.Never;
            cut.WithEffect(EffecterDefOf.Harvest, TargetIndex.A);
            cut.WithProgressBar(TargetIndex.A, () => this.workDone / this.Plant.def.plant.harvestWork, true, -0.5f);
            cut.PlaySustainerOrSound(() => this.Plant.def.plant.soundHarvesting);
            cut.activeSkill = (() => SkillDefOf.Plants);
            yield return(cut);

            Toil plantWorkDoneToil = this.PlantWorkDoneToil();

            if (plantWorkDoneToil != null)
            {
                yield return(plantWorkDoneToil);
            }
            yield return(Toils_Jump.Jump(initExtractTargetFromQueue));

            yield break;
        }