protected virtual void Awake() { m_Instance = this; m_MapManager = new CMapManager(); m_RegisterEntities = new Dictionary <string, CEntity> (); m_EntityConnecteds = new Dictionary <NetworkConnection, CEntity> (); }
public override void OnStartServer() { base.OnStartServer(); this.m_NetworkManager = CNetworkManager.GetInstance(); this.m_ObjectManager = CObjectManager.GetInstance(); this.m_ObjectManager.OnGetObject += OnServerSyncObject; this.m_ObjectManager.OnSetObject += OnServerReturnObject; }
// Start GameObject protected virtual void Start() { m_NetworkManager = CNetworkManager.GetInstance(); m_CountDownFixedTimeSync = new CountdownTime(m_FixedTimeSync, true); OnCreateControlObject(); }