private void OnLoaded(object sender, EventArgs e) { UpdateTargetSize(); InitializeXna(); _d3dImage = new D3DImage(); _d3dImage.Lock(); try { _d3dImage.SetBackBuffer( D3DResourceType.IDirect3DSurface9, _frontBufferPointer); } finally { _d3dImage.Unlock(); } _targetImage.Source = _d3dImage; if (_deviceManager.GraphicsDevice.GraphicsDeviceCapabilities.DeviceType == DeviceType.Hardware) { CompositionTarget.Rendering += OnCompositionTargetRendering; } else { _timer = XnaHelper.CreateRenderTimer(); _timer.Tick += OnCompositionTargetRendering; _timer.Start(); } _stopwatch.Start(); }
private void CreateDevice() { _device = XnaHelper.CreateDevice(_targetSize, false, false, false); _usePostProcessor = _device.GraphicsDeviceCapabilities.DeviceType == DeviceType.Hardware && _device.GraphicsDeviceCapabilities.MaxPixelShaderProfile >= ShaderProfile.PS_3_0; }
private void CreateDevice() { _device = XnaHelper.CreateDevice( _targetSize, true, true, true); if (_deviceDepthStencilBuffer != null && _deviceDepthStencilBuffer != _device.DepthStencilBuffer && !_deviceDepthStencilBuffer.IsDisposed) { _deviceDepthStencilBuffer.Dispose(); } _deviceDepthStencilBuffer = _device.DepthStencilBuffer; }
private void PreInitialize() { _graphicsDeviceService = _graphicsDeviceManager = XnaHelper.CreateDeviceManager(this); _content = new ContentManager(_services, ResourceManager.WorkingDirectory); HookDeviceEvents(); _graphicsDeviceManager.CreateDevice(); _d3DImage = new D3DImage(); _d3DImage.Lock(); try { _d3DImage.SetBackBuffer( D3DResourceType.IDirect3DSurface9, _frontBufferPointer); } finally { _d3DImage.Unlock(); } }
public XnaTimer() { _timer = XnaHelper.CreateRenderTimer(); _timer.Tick += OnTick; }