internal FMODGrouping([NotNull] FMODAudioEngine engine, string name) { if (engine == null) { throw new ArgumentNullException("engine"); } _engine = engine; FMODErr.Check(engine.System.createChannelGroup(name, ref _channelGroup)); }
/// <summary> /// Initializes a new instance of the <see cref="FMODAudioTrack"/> class. /// Loads the file and creates sound and channel /// </summary> internal FMODAudioTrack([NotNull] FMODAudioEngine engine, string filePath) { _engine = engine; MODE creationMode = MODE.HARDWARE | MODE.CREATESTREAM | MODE.LOOP_OFF; FMODErr.Check(_engine.System.createSound(filePath, creationMode, ref _sound)); // keep a reference on the callback delegate for passing to unmanaged code _channelCallbackDelegate = new CHANNEL_CALLBACK(OnPlaybackEnd); }
internal FMODGrouping([NotNull] FMODAudioEngine engine, [NotNull] FMOD.ChannelGroup channelGroup) { if (engine == null) { throw new ArgumentNullException("engine"); } if (channelGroup == null) { throw new ArgumentNullException("channelGroup"); } _engine = engine; _channelGroup = channelGroup; _external = true; }