private static void UpdateState(PlayerNames packetData)
 {
     Program.State.Servers.AddOrUpdate(packetData.Port,
                                       new Server()
     {
         Port      = packetData.Port,
         IsStarted = packetData.IsStarted,
         Players   = packetData.Names.Select(name => new Player()
         {
             Name = name
         }).ToList()
     },
                                       (port, server) =>
     {
         server.IsStarted = packetData.IsStarted;
         if (server.Players.Count == 0 || server.CurrentPlayers != packetData.Names.Count)
         {
             server.CurrentPlayers = packetData.Names.Count;
             server.Players        = packetData.Names.Select(name => new Player()
             {
                 Name  = name,
                 Score = 0
             }).ToList();
         }
         return(server);
     });
 }
        private static void ProcessPlayerNamesPacket(string message)
        {
            string[] splitMessage = message.SplitMessage();
            var      packetData   = new PlayerNames()
            {
                Port  = int.Parse(splitMessage[0]),
                Names = splitMessage.Skip(1).ToList(),
            };

            UpdateState(packetData);
        }