// Method to start the dragon quest public static void DragonQuest() { Console.WriteLine(); Console.WriteLine("You Show up at the dragon lair and find it deep in its sleep."); Console.WriteLine("You find it would be easier for it to take extra damage."); Console.WriteLine("Press a to equip bow and arrow or Press b to equip a sword."); string equipBow = Console.ReadLine(); switch (equipBow) { case "a": Console.WriteLine(); Console.WriteLine("You have decided to use a bow an arrow. The dragon takes extra damage from the sneak attack."); Fight.DragonFight(); Ending.DragonQuestEnd(); break; case "b": Console.WriteLine(); Console.WriteLine("Please continue to kill the dragon."); Fight.DragonFight(); Ending.DragonQuestEnd(); break; default: break; } } // End dragon quest
} // End dragon quest // Method to start the bandit quest public static void BanditQuest() { Console.WriteLine(); Console.WriteLine("You stumble on the bandit camp and they don\'t seem to be friendly."); Console.WriteLine("However, a bandit stops in front of you and demands some gold."); Console.WriteLine($"Press a to give the bandit gold or b to fight!"); string select = Console.ReadLine(); switch (select) { case "a": Console.WriteLine(); Console.WriteLine("Oops, sorry. You left your gold at home."); Console.WriteLine("It's time to fight!"); Fight.BanditFight(); Ending.BanditQuestEnd(); break; case "b": Console.WriteLine(); Console.WriteLine("It's time to fight!"); Fight.BanditFight(); Ending.BanditQuestEnd(); break; default: break; } } // End bandit quest