Example #1
0
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameSelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.GetInstance().Game.Components.RemoveAt(1);
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen());
 }
Example #2
0
 /// <summary>
 /// Event handler for when the Exit Game menu entry is selected.
 /// </summary>
 void ExitGameSelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
Example #3
0
        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void DifficultyMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentDifficulty = (currentDifficulty + 1) % difficulties.Length;

            SetMenuEntryText();
        }
Example #4
0
        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ShipSpeedMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            shipSpeed++;

            SetMenuEntryText();
        }
Example #5
0
 void FullScreenMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     //ScreenManager.Game.graphics.ToggleFullScreen();           commented until Giang adds his part
     fullscreen = !fullscreen;
     SetMenuEntryText();
 }
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                        new MainMenuScreen());
 }