public override void loadContent(ContentManager content) { background = content.Load <Texture2D>("maps/map1_1"); Mario.loadContent(content); Brick.loadContent(content); ItemBlock.loadContent(content); FireBall.loadContent(content); Item.loadContent(content); Enemy.loadContent(content); }
public ItemBlockUpdateCommand(Level level, ItemBlock gameObject, IMario player) { mushroom = false; this.level = level; this.itemBlock = gameObject; IMario mario = player; IMarioPower powerUp = mario.Power; if (powerUp is SmallMario) { mushroom = true; } }
public MarioItemBlockHandler(CollisionObject collision, Level level) { if (collision.LeftSlot is IMario) { mario = (IMario)collision.LeftSlot; itemBlock = (ItemBlock)collision.RightSlot; } else { mario = (IMario)collision.RightSlot; itemBlock = (ItemBlock)collision.LeftSlot; } direction = (int)collision.CollisionType; commandList = new List <ICommand>(); Rectangle MarioRectangle = new Rectangle(mario.XCoordinate, mario.YCoordinate, mario.Width, mario.Height); Rectangle ItemBlockRectangle = new Rectangle(itemBlock.XCoordinate, itemBlock.YCoordinate, itemBlock.Width, itemBlock.Height); Rectangle result = Rectangle.Intersect(MarioRectangle, ItemBlockRectangle); int deltaX = result.Right - result.Left; int deltaY = result.Bottom - result.Top; if (direction == 0) { commandList.Add(new PushMarioRightCommand(mario, deltaX)); } else if (direction == 1) { commandList.Add(new PushMarioLeftCommand(mario, deltaX)); } else if (direction == 2 && !GlobalVariables.FlipGravity) { commandList.Add(new PushMarioUpCommand(mario, deltaY)); } else if (direction == 3 && !GlobalVariables.FlipGravity) { commandList.Add(new PushMarioDownCommand(mario, deltaY)); commandList.Add(new ItemBlockUpdateCommand(level, itemBlock, mario)); MusicPlayer.EffectList("powerupAppear").Play(); } else if (direction == 3 && GlobalVariables.FlipGravity) { commandList.Add(new PushMarioDownCommand(mario, deltaY)); } else if (direction == 2 && GlobalVariables.FlipGravity) { commandList.Add(new PushMarioUpCommand(mario, deltaY)); commandList.Add(new ItemBlockUpdateCommand(level, itemBlock, mario)); MusicPlayer.EffectList("powerupAppear").Play(); } }