// Token: 0x0600007A RID: 122 RVA: 0x0000CEE4 File Offset: 0x0000B0E4 public static int CheckLobby(ulong Id) { DebugTools.Print("Begin lobby Check (" + Id + ")"); SteamData.GetLobbyList(); int lobbyIndex = SteamData.GetLobbyIndex(Id); if (lobbyIndex == -1) { DebugTools.Print("Lobby Check: The lobby does not exist."); return(1); } if (Id == GameData.lobbyId && GameData.onlinePlayerCount > 0) { DebugTools.Print("Lobby Check: You are in this lobby."); return(0); } SteamData.GetLobbyPlayers(Id); if (SteamData.playerCount < 0) { return(SteamData.playerCount); } DebugTools.Write("Lobby Check: "); if (SteamData.lobbyFriendCount == 0 && SteamData.LobbyList[lobbyIndex].typeId == 3) { Debug.Print("You do not have permission to join this lobby."); return(2); } if (SteamData.lobbyBanCount > 0) { Debug.Print("This lobby contains a banned player."); return(3); } Debug.Print("No issues."); return(4); }
// Token: 0x0600007F RID: 127 RVA: 0x0000D15C File Offset: 0x0000B35C public static SteamData.Lobby GetLobby(ulong Id) { int lobbyIndex = SteamData.GetLobbyIndex(Id); if (lobbyIndex > 0) { return(SteamData.LobbyList[lobbyIndex]); } return(default(SteamData.Lobby)); }
// Token: 0x06000055 RID: 85 RVA: 0x00006350 File Offset: 0x00004550 private void ButtonRefresh_Click(object sender, EventArgs e) { this.ButtonRefresh.Enabled = false; this.ButtonRefresh.Text = "Refreshing..."; this.ButtonRefresh.Update(); int checkResult = SteamData.CheckLobby(this.lobbyId); MainForm.AllLobbiesUI.UpdateStatic(); this.ButtonRefresh.Enabled = true; this.ButtonRefresh.Text = "Refresh"; switch (checkResult) { case -2: base.Close(); return; case -1: base.Close(); return; case 0: DebugTools.Print("Warning: Will not retrieve lobby details."); MessageBox.Show("You are already in this lobby.", "Lobby details unneccesary.", MessageBoxButtons.OK, MessageBoxIcon.Hand); base.Close(); return; case 1: MessageBox.Show("This lobby no longer exists.", "Could not retrieve details.", MessageBoxButtons.OK, MessageBoxIcon.Hand); base.Close(); return; default: { SteamData.Lobby lobby = SteamData.LobbyList[SteamData.GetLobbyIndex(this.lobbyId)]; this.InfoTabUpdate(lobby, checkResult); this.HostDetailsTabUpdate(lobby, checkResult); this.PlayerTabUpdate(checkResult); return; } } }