/// <summary> /// Constructor. /// </summary> public GregTest2() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); }
/// <summary> /// Constructor. /// </summary> public JesseTest1() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); gravityVec = new Vector3(0, -100, 0); }
/// <summary> /// Constructor. /// </summary> public GregTestFlatPlane() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); gravityVec = new Vector3(0, -100, 0); }
/// <summary> /// Constructor. /// </summary> public ScottTest2() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); LevelList = new List<LevelData>(); score = 0; }
/// <summary> /// Constructor. /// </summary> public GregTestPlaneWithHoles() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); gravityVec = new Vector3(0, -100, 0); }
/// <summary> /// Constructor. /// </summary> public ScottTest2() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); LevelList = new List <LevelData>(); score = 0; }
/// <summary> /// Constructor. /// </summary> public ScottTest1() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); gravityVec = new Vector3(0, -100, 0); manualCameraRotation = 0f; }
/// <summary> /// Constructor. /// </summary> public GregTestMultiPlanes() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); gravityVec = new Vector3(0, -100, 0); manualCameraRotation = 0f; planes = new List <LevelPiece>(); }
/// <summary> /// Constructor. /// </summary> public GregTestMultiPlanes() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); gravityVec = new Vector3(0, -100, 0); manualCameraRotation = 0f; planes = new List<LevelPiece>(); }
/// <summary> /// Constructor. /// </summary> public GameplayMain() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gameCamera = new GameCamera(); //LevelList = new List<LevelData>(); score = 0; dLightColor = new Vector3(.7f, .7f, 0f); dLightDirection = Vector3.Normalize(new Vector3(0f, -1f, -(float)Math.Sqrt(2))); specularColor = new Vector3(.17f, .10f, .33f); AmbientLightColor = Vector3.Normalize(new Vector3(.25f, .25f, 1f)); manualCameraRotation = 0f; }