Example #1
0
        public Level1(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(10f, 35f, 0f);
            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, 0);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, -360f);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, -720f);
            planes.Add(currentPlane);

            //goal
            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 20, -820);
            goal.scale = 10;

            //death bound for this level
            m_fDeathBound = -100f;
        }
        public CollectableTest(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(10f, 25f, 0f);
            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, -10f, 0);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(200f, -10f, -300f);
            currentPlane.setLocalRotation(0, (float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(-250f, -10f, -200f);
            currentPlane.setLocalRotation(0.123f, -(float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 5;
            currentPlane.position += new Vector3(-220f, 10f, 80f);
            planes.Add(currentPlane);

            //moving level piece
            MovingLevelPiece movingPlane;
            //50 is a good movement speed
            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(0, 100f, 0f), 50);
            movingPlane.scale = 5;
            movingPlane.position += new Vector3(0f, 0f, -250f);
            planes.Add(movingPlane);

            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 10, -50);
            goal.scale = 5;
            //game.Components.Add(goal);

            //foreach (LevelPiece p in planes)
            //{
            //    game.Components.Add(p);
            //}

            Collectable collect1 = new Collectable(game, host);
            collect1.position = new Vector3(40, 10, 40);
            collectables.Add(collect1);

            //foreach (Collectable collect in collectables)
            //{
            //    game.Components.Add(collect);
            //}
        }
        public SimpleLevel(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(10f, 25f, 0f);
            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, -10f, 0);
            planes.Add(currentPlane);

            goal = new GoalObject(game, host);
            goal.position += new Vector3(40, 10, -20);
            goal.scale = 5;
        }
Example #4
0
        public Level3(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(10f, 35f, 0f);
            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, 0);
            planes.Add(currentPlane);

            /*
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, -360f);
            planes.Add(currentPlane);
            */

            //moving level piece
            MovingLevelPiece movingPlane;
            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(0, -500f, 0), 80f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(0f, 400f, -360f);
            planes.Add(movingPlane);

            //wall
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 160f, -550f);
            currentPlane.setLocalRotation((float)Math.PI / 2, 0);
            planes.Add(currentPlane);

            //cloud above wall
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 300f, -730f);
            planes.Add(currentPlane);

            //goal
            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 300, -830);
            goal.scale = 10;

            //death bound for this level
            m_fDeathBound = -250f;
        }
Example #5
0
        public Level2(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(1f, 35f, 1f);
            //make a few planes

            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, 0);
            planes.Add(currentPlane);

            MovingLevelPiece movingPlane;
            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(300, 0f, 0), 85f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(-150f, 0f, -360f);
            planes.Add(movingPlane);

            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(300, 0f, 0), -85f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(150f, 0f, -720f);
            planes.Add(movingPlane);

            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(300, 0f, 0), 85f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(-150f, 0f, -1080f);
            planes.Add(movingPlane);

            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(300, 0f, 0), -85f);
            movingPlane.scale = 15;
            movingPlane.position += new Vector3(150f, 0f, -1440f);
            planes.Add(movingPlane);

            //goal
            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 20, -1540f);
            goal.scale = 10;

            //death bound for this level
            m_fDeathBound = -100f;
        }
Example #6
0
        public Level4(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(1f, 35f, 100f);
            //make a few planes

            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, 0f, 0);
            planes.Add(currentPlane);

            //Left arm

            //large arm

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 9;
            currentPlane.position += new Vector3(-180f, 0f, -288);
            planes.Add(currentPlane);

            //smaller arms
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 3;
            currentPlane.position += new Vector3(-252f, 0f, -432);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 3;
            currentPlane.position += new Vector3(-108f, 0f, -432);
            planes.Add(currentPlane);

            //tiny arm

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(-252f, 0f, -480);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(-108f, 0f, -480);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(-252f, 0f, -504);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(-108f, 0f, -504);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(-252f, 0f, -528);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(-108f, 0f, -528);
            planes.Add(currentPlane);

            //small arm

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 3;
            currentPlane.position += new Vector3(-252f, 0f, -576);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 3;
            currentPlane.position += new Vector3(-108f, 0f, -576);
            planes.Add(currentPlane);

            //large arm

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 9;
            currentPlane.position += new Vector3(-180f, 0f, -720);
            planes.Add(currentPlane);

            //Right arm

            //large arm

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 9;
            currentPlane.position += new Vector3(180f, 0f, -288);
            planes.Add(currentPlane);

            //smaller arms

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 3;
            currentPlane.position += new Vector3(252f, 0f, -432);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 3;
            currentPlane.position += new Vector3(108f, 0f, -432);
            planes.Add(currentPlane);

            //tiny arms

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(252f, 0f, -480);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(108f, 0f, -480);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(252f, 0f, -504);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(108f, 0f, -504);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(252f, 0f, -528);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 1;
            currentPlane.position += new Vector3(108f, 0f, -528);
            planes.Add(currentPlane);

            //small arms

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 3;
            currentPlane.position += new Vector3(252f, 0f, -576);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 3;
            currentPlane.position += new Vector3(108f, 0f, -576);
            planes.Add(currentPlane);

            //large arm

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 9;
            currentPlane.position += new Vector3(180f, 0f, -720);
            planes.Add(currentPlane);

            //connecting bar

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 2;
            currentPlane.position += new Vector3(48f, 0f, -804);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 2;
            currentPlane.position += new Vector3(-48f, 0f, -804);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 2;
            currentPlane.position += new Vector3(0f, 0f, -804);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 2;
            currentPlane.position += new Vector3(0f, 0f, -852);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 2;
            currentPlane.position += new Vector3(0f, 0f, -900);
            planes.Add(currentPlane);

            //goal
            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 10, -1000);
            goal.scale = 10;

            //collectables

            //death bound for this level
            m_fDeathBound = -250f;
        }
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            player = new BallCharacter(ScreenManager.Game, this);
            player.position = new Vector3(10f, 25f, 0f);
            ScreenManager.Game.Components.Add(player);

            m_kWallManager = new WallManager(ScreenManager.Game, this);
            ScreenManager.Game.Components.Add(m_kWallManager);

            m_kPlane = new CollisionLevelPiece(ScreenManager.Game, this, "checker_plane_3");
            m_kPlane.scale = 15;
            m_kPlane.position += new Vector3(150f, -10f, 0);
            ScreenManager.Game.Components.Add(m_kPlane);
        }
Example #8
0
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            m_kCountdownTimer = new Utils.CountdownTimer(ScreenManager.Game, new Vector2(500.0f, 50.0f));
            ScreenManager.Game.Components.Add(m_kCountdownTimer);

            player = new DragonBall(ScreenManager.Game, this);
            //player = new BallCharacter(ScreenManager.Game, this);
            player.position = new Vector3(0f, 0f, 0f);
            player.scale *= 3;
            ScreenManager.Game.Components.Add(player);

            m_kWallManager = new WallManager(ScreenManager.Game, this);
            ScreenManager.Game.Components.Add(m_kWallManager);

            m_kPlane = new CollisionLevelPiece(ScreenManager.Game, this, "checker_plane_3");
            m_kPlane.scale = 15;
            m_kPlane.position += new Vector3(50f, -10f, 0);
            ScreenManager.Game.Components.Add(m_kPlane);
        }
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            player = new BallCharacter(ScreenManager.Game, this);
            player.position = new Vector3(10f, 25f, 0f);
            ScreenManager.Game.Components.Add(player);

            m_kWallManager = new WallManager(ScreenManager.Game, this);
            ScreenManager.Game.Components.Add(m_kWallManager);

            String assetName = "checker_plane_3";

            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, -10f, 0);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(200f, -10f, -300f);
            currentPlane.setLocalRotation(0, (float) Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(-250f, -10f, -200f);
            currentPlane.setLocalRotation(0.123f, -(float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(ScreenManager.Game, this, assetName);
            currentPlane.scale = 5;
            currentPlane.position += new Vector3(-220f, 10f, 80f);
            planes.Add(currentPlane);

            //moving level piece
            MovingLevelPiece movingPlane;
            //50 is a good movement speed
            movingPlane = new MovingLevelPiece(ScreenManager.Game, this, assetName, new Vector3(0, 100f, 0f), 50);
            movingPlane.scale = 5;
            movingPlane.position += new Vector3(0f, 0f, -200f);
            planes.Add(movingPlane);

            foreach (LevelPiece p in planes)
            {
                ScreenManager.Game.Components.Add(p);
            }
        }
Example #10
0
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            //player = new BallCharacter(ScreenManager.Game, this);
            player = new DragonBall(ScreenManager.Game, this);
            player.position = new Vector3(0f, 0f, 0f);
            player.scale *= 2;
            ScreenManager.Game.Components.Add(player);

            m_kWallManager = new WallManager(ScreenManager.Game, this);
            ScreenManager.Game.Components.Add(m_kWallManager);

            c = new Collectable(ScreenManager.Game, this);
            c.scale = 10;
            c.position += new Vector3(0f, 0f, 0f);

            ScreenManager.Game.Components.Add(c);

            m_kPlane = new CollisionLevelPiece(ScreenManager.Game, this, "checker_plane_3");
            m_kPlane.scale = 15;
            m_kPlane.position += new Vector3(0f, 0f, 0);
            ScreenManager.Game.Components.Add(m_kPlane);

            LevelPiece skySphere = new LevelPiece(ScreenManager.Game, this, "sky_sphere");
            m_kPlane.scale = 15;
            m_kPlane.position += new Vector3(0f, 0f, 0);
            ScreenManager.Game.Components.Add(m_kPlane);
        }