private void Start() { Pause.StartTime(); _scoreModel.ScoreChange += _scoreView.DisplayScore; _fieldModel.CellChanged += ChangeStaticSprite; _minoSelector.MinoAdded += OnMinoAddedInSelector; IMino newMino = _minoSelector.SelectRandomMino(); SpawnMino(newMino); }
public void ContinueGame() { _menuPanel.gameObject.SetActive(false); _pauseButton.gameObject.SetActive(true); Pause.StartTime(); }