Example #1
0
        public static void BuildStandaloneProject(Version v)
        {
            //隐藏Resources目录
            BuildTool.ShowResourcesFolder(false);

            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();

            string[] levels = new string[] { BuildTool.startScene };
            try
            {
                string apkPath  = string.Format("{0}/{1}", ResSetting.AssetBundlesOutputPath, ResSetting.GetChannelRes());
                string location = string.Format("{0}/{1}.exe", apkPath, v);
                UnityEditor.PlayerSettings.bundleVersion         = FileUtilTool.ReadFile("IOS_Build/appleversion.dat");
                UnityEditor.PlayerSettings.applicationIdentifier = "com.yxm.tankwar";
                FileUtilTool.CreateFolderForFile(location);
                var result = BuildPipeline.BuildPlayer(levels, location, BuildTarget.StandaloneWindows64, BuildOptions.None);
            }
            catch (System.Exception e)
            {
                Debug.LogError("build StandaloneWindows64 error: " + e.ToString());
            }
            finally
            {
                //恢复
                BuildTool.ShowResourcesFolder(true);
            }
        }
Example #2
0
        public static void BuildApk(Version v, string location)
        {
            //隐藏Resources目录
            BuildTool.ShowResourcesFolder(false);

            string content = FileUtilTool.ReadFile(keystoreFilePath);

            if (!string.IsNullOrEmpty(content))
            {
                string[] lines = content.Replace("\r\n", "\n").Split('\n');


                PlayerSettings.Android.keystoreName = lines[0].Trim();
                PlayerSettings.Android.keystorePass = lines[1].Trim();
                PlayerSettings.Android.keyaliasName = lines[2].Trim();
                PlayerSettings.Android.keyaliasPass = lines[3].Trim();

                Debug.LogError("PlayerSettings.Android.keystoreName " + PlayerSettings.Android.keystoreName);
                Debug.LogError("PlayerSettings.Android.keystorePass " + PlayerSettings.Android.keystorePass);
                Debug.LogError("PlayerSettings.Android.keyaliasName " + PlayerSettings.Android.keyaliasName);
                Debug.LogError("PlayerSettings.Android.keyaliasPass " + PlayerSettings.Android.keyaliasPass);
            }

            FileUtilTool.CreateFolderForFile(location);
            string[] levels = new string[] { BuildTool.startScene };
            try
            {
                if (BuildTool.type == BuildTool.BuildType.APK)
                {
                    if (BuildTool.isDev)
                    {
                        var result = BuildPipeline.BuildPlayer(levels, location, BuildTarget.Android, BuildOptions.ConnectWithProfiler | BuildOptions.Development);
                    }
                    else
                    {
                        var result = BuildPipeline.BuildPlayer(levels, location, BuildTarget.Android, BuildOptions.None);
                    }
                }
                else
                {
                    if (BuildTool.isDev)
                    {
                        var result = BuildPipeline.BuildPlayer(levels, location, BuildTarget.Android, BuildOptions.ConnectWithProfiler | BuildOptions.Development | BuildOptions.AcceptExternalModificationsToPlayer);
                    }
                    else
                    {
                        var result = BuildPipeline.BuildPlayer(levels, location, BuildTarget.Android, BuildOptions.AcceptExternalModificationsToPlayer);
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.LogError("build android error: " + e.ToString());
            }
            finally
            {
                //显示Resources目录
                BuildTool.ShowResourcesFolder(true);
            }
        }
Example #3
0
        public static void BuildIOSProject(Version v)
        {
            //隐藏Resources目录
            BuildTool.ShowResourcesFolder(false);

            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();

            string[] levels = new string[] { BuildTool.startScene };
            try
            {
                string apkPath  = string.Format("{0}/{1}", ResSetting.AssetBundlesOutputPath, ResSetting.GetChannelRes());
                string location = string.Format("{0}/{1}", apkPath, v);
                UnityEditor.PlayerSettings.bundleVersion         = FileUtilTool.ReadFile("IOS_Build/appleversion.dat").Replace("\r\n", "\n").Replace("\n", "");
                UnityEditor.PlayerSettings.applicationIdentifier = "com.yxm.tankwar";
                UnityEditor.PlayerSettings.iOS.buildNumber       = BuildTool.versionCode.ToString();
                FileUtilTool.CreateFolderForFile(location);
                if (BuildTool.isDev)
                {
                    var result = BuildPipeline.BuildPlayer(levels, location, BuildTarget.iOS, BuildOptions.ConnectWithProfiler | BuildOptions.Development);
                }
                else
                {
                    var result = BuildPipeline.BuildPlayer(levels, location, BuildTarget.iOS, BuildOptions.None);
                }
            }
            catch (System.Exception e)
            {
                Debug.LogError("build ios error: " + e.ToString());
            }
            finally
            {
                //恢复
                BuildTool.ShowResourcesFolder(true);
            }
        }