public void hitBy(Slime _slime) { if (m_sumoModel.bIsImmortal || m_game.bPaused) { return; } applyHit(); _slime.Destroy(); }
public void hitBy(Slime _slime) { if (m_bActive) { return; } m_goSprite.SetActive(true); m_bActive = true; _slime.Destroy(); }
public void hitBy(Slime _slime) { _slime.Destroy(); }