/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here levelDrawer = new LevelDrawer(new Vector2(s_width, s_height)); player = new Player(new Vector2(s_width, s_height)); base.Initialize(); }