Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            levelDrawer = new LevelDrawer(new Vector2(s_width, s_height));
            player      = new Player(new Vector2(s_width, s_height));

            base.Initialize();
        }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            levelDrawer = new LevelDrawer(new Vector2(s_width, s_height));
            player = new Player(new Vector2(s_width, s_height));

            base.Initialize();
        }