/// <summary> /// retirer un gamepad /// </summary> /// <param name="gamepad"></param> public void RemoveGamepad(Gamepad gamepad) { gamepad.Stop(); this.Gamepads.Remove(gamepad); }
/// <summary> /// Ajouter un gamepad /// </summary> /// <param name="gamepad"></param> public void AddGamepad(Gamepad gamepad) { this.Gamepads.Add(gamepad); gamepad.Start(Machine); }