Example #1
0
        private static int[] HybridSearchMainLoop(int[] cardsSamplingValues, Object thisLock, int playerId, InformationSet infoSet, List <int> possibleMoves, int M, int handSize)
        {
            for (int i = 0; i < possibleMoves.Count; i++)
            {
                cardsSamplingValues[i * 2]       = possibleMoves[i];
                cardsSamplingValues[(i * 2) + 1] = 0;
            }

            List <List <int> > playersHands;

            lock (thisLock)
            {
                playersHands = infoSet.Sample();
            }
            PerfectInformationGame game;
            int cardUtility;

            for (int j = 0; j < possibleMoves.Count; j++)
            {
                int card = possibleMoves[j];
                int hybridTrickChange = handSize - 5;

                if (handSize > 5)
                {
                    for (int k = 0; k < M; k++)
                    {
                        RuleBasedNode p0 = new RuleBasedNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p1 = new RuleBasedNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p2 = new RuleBasedNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p3 = new RuleBasedNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        game        = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints, true, hybridTrickChange);
                        cardUtility = game.SampleGame(1000, card);
                        cardsSamplingValues[j * 2 + 1] += cardUtility;
                    }
                }
                else
                {
                    MaxNode p0 = new MaxNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                    MinNode p1 = new MinNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                    MaxNode p2 = new MaxNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                    MinNode p3 = new MinNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                    game        = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints);
                    cardUtility = game.SampleGame(1000, card);
                    cardsSamplingValues[j * 2 + 1] += cardUtility;
                }
            }
            return(cardsSamplingValues);
        }
Example #2
0
        internal PlayerNode GetNextPlayer()
        {
            if (hybridFlag && tricks.Count == hybridTrickChange && tricks[tricks.Count - 1].IsFull())
            {
                players[0] = new MaxNode(players[0].Id, players[0].Hand, trump, players[0].InfoSet);
                players[1] = new MinNode(players[1].Id, players[1].Hand, trump, players[1].InfoSet);
                players[2] = new MaxNode(players[2].Id, players[2].Hand, trump, players[2].InfoSet);
                players[3] = new MinNode(players[3].Id, players[3].Hand, trump, players[3].InfoSet);
            }
            int nextPlayerId = tricks[tricks.Count - 1].GetNextPlayerId();

            foreach (PlayerNode p in players)
            {
                if (p.Id == nextPlayerId)
                {
                    return(p);
                }
            }

            Console.WriteLine("PIG::GetNextPlayer >> Unpected next player id");
            return(players[nextPlayerId]);
        }
Example #3
0
        public static int ExecuteWithTimeLimit(int playerId, InformationSet infoSet, List <int> depthLimits)
        {
            List <int> possibleMoves = infoSet.GetPossibleMoves();

            if (possibleMoves.Count == 1)
            {
                return(possibleMoves[0]);
            }

            Dictionary <int, int> dict = new Dictionary <int, int>();

            foreach (int card in possibleMoves)
            {
                dict.Add(card, 0);
            }

            int       depthLimit, handSize = infoSet.GetHandSize();
            int       n  = 0;
            Stopwatch sw = new Stopwatch();

            sw.Start();
            long time = sw.ElapsedMilliseconds;

            depthLimit = depthLimits[handSize - 1];
            for (; time < 2000;)
            {
                n++;
                List <List <int> > playersHands = infoSet.Sample();

                PerfectInformationGame game;
                int cardUtility;

                for (int j = 0; j < possibleMoves.Count; j++)
                {
                    int     card = possibleMoves[j];
                    MaxNode p0   = new MaxNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                    MinNode p1   = new MinNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                    MaxNode p2   = new MaxNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                    MinNode p3   = new MinNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                    game        = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints);
                    cardUtility = game.SampleGame(depthLimit, card);
                    dict[card] += cardUtility;
                }
                time = sw.ElapsedMilliseconds;
            }

            sw.Stop();

            int bestCard  = -1;
            int bestValue = Int32.MinValue;

            foreach (KeyValuePair <int, int> cardValue in dict)
            {
                if (cardValue.Value >= bestValue)
                {
                    bestValue = (int)cardValue.Value;
                    bestCard  = cardValue.Key;
                }
            }

            if (bestCard == -1)
            {
                Console.WriteLine("Trouble at InformationSet.GetBestCardAndValue()");
            }

            return(bestCard);
        }
Example #4
0
        // version = 0 - The search is the MinMax algorithm
        // version = 1 - The search strats at the last 5 tricks with the MinMax algorithm, until there choices are rulebased
        public static int Execute(int playerId, InformationSet infoSet, int version, List <int> numIterations = null, List <int> depthLimits = null)
        {
            List <int> possibleMoves = infoSet.GetPossibleMoves();

            if (possibleMoves.Count == 1)
            {
                return(possibleMoves[0]);
            }

            Dictionary <int, int> dict = new Dictionary <int, int>();

            foreach (int card in possibleMoves)
            {
                dict.Add(card, 0);
            }


            int N, depthLimit, handSize = infoSet.GetHandSize();

            if (numIterations != null)
            {
                N = numIterations[handSize - 1];
                if (depthLimits != null)
                {
                    depthLimit = depthLimits[handSize - 1];
                }
                else
                {
                    depthLimit = 10;
                }
            }
            else
            {
                N          = 50;
                depthLimit = 1;
            }

            var watch = Stopwatch.StartNew();

            for (int i = 0; i < N; i++)
            {
                if (watch.ElapsedMilliseconds > Sueca.MAX_MILISEC_DELIBERATION)
                {
                    watch.Stop();
                    return(infoSet.RuleBasedDecision());
                }

                List <List <int> > playersHands = infoSet.Sample();

                PerfectInformationGame game;
                int cardUtility;

                for (int j = 0; j < possibleMoves.Count; j++)
                {
                    int card = possibleMoves[j];
                    if (version == 0)
                    {
                        MaxNode p0 = new MaxNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MinNode p1 = new MinNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MaxNode p2 = new MaxNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MinNode p3 = new MinNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        game = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints);
                    }
                    else if (version == 1)
                    {
                        MaxNode       p0 = new MaxNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p1 = new RuleBasedNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p2 = new RuleBasedNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p3 = new RuleBasedNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        game = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints);
                    }
                    else
                    {
                        Console.WriteLine("PIMC::Execute >> Undefinied version of the algorithm.");
                        MaxNode p0 = new MaxNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MinNode p1 = new MinNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MaxNode p2 = new MaxNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MinNode p3 = new MinNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        game = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints);
                    }

                    cardUtility = game.SampleGame(depthLimit, card);
                    if (cardUtility > 120 || cardUtility < -120)
                    {
                        Console.WriteLine("lol");
                    }
                    dict[card] += cardUtility;
                }
            }
            watch.Stop();


            int bestCard  = -1;
            int bestValue = Int32.MinValue;

            int suitseven = 4, suitace = 5;
            int valueseven = Int32.MinValue;
            int valueace   = valueseven + 1;
            int key        = -1;

            Console.WriteLine("Printing dictionary:");

            foreach (KeyValuePair <int, int> card in dict)
            {
                if (Card.GetRank(card.Key) == 8)
                {
                    suitseven  = Card.GetSuit(card.Key);
                    valueseven = card.Value;
                }

                if (Card.GetRank(card.Key) == 9)
                {
                    suitace  = Card.GetSuit(card.Key);
                    valueace = card.Value;
                }

                if (suitseven == suitace)
                {
                    if (valueseven > valueace)
                    {
                        Console.Write("-----" + card.Key + "----");
                        //suitace *= 10;
                        //int key = 9 + suitace;
                        // var newEntry = new KeyValuePair<int, int>(card.Key, valueseven);
                        key = card.Key;
                    }
                }
                Console.Write(Card.ToString(card.Key) + ":" + card.Value + ", ");
            }
            if (key != -1)
            {
                dict.Remove(key);
                dict.Add(key, valueseven);
            }

            Console.WriteLine();

            foreach (KeyValuePair <int, int> cardValue in dict)
            {
                if (cardValue.Value >= bestValue)
                {
                    bool flag = false;

                    if (Card.ToString(cardValue.Key)[0] == '7')
                    {
                        foreach (KeyValuePair <int, int> card in dict)
                        {
                            if (Card.ToString(card.Key)[0] == 'A' && Card.ToString(card.Key)[1] == Card.ToString(cardValue.Key)[1])
                            {
                                flag = true;
                                //Console.WriteLine("Switch 7 with A");
                            }
                        }
                    }

                    if (!flag)
                    {
                        bestValue = (int)cardValue.Value;
                        bestCard  = cardValue.Key;
                        Console.WriteLine("bestCard: " + Card.ToString(bestCard));
                    }
                    else
                    {
                        Console.WriteLine("Switch 7 with A");
                    }
                }
            }
            Console.WriteLine();

            if (bestCard == -1)
            {
                Console.WriteLine("Trouble at InformationSet.GetBestCardAndValue()");
            }

            return(bestCard);
        }
Example #5
0
        // version = 0 - The search is the MinMax algorithm
        // version = 1 - The search strats at the last 5 tricks with the MinMax algorithm, until there choices are rulebased
        public static int Execute(int playerId, InformationSet infoSet, int version, List <int> numIterations = null, List <int> depthLimits = null)
        {
            List <int> possibleMoves = infoSet.GetPossibleMoves();

            if (possibleMoves.Count == 1)
            {
                return(possibleMoves[0]);
            }

            Dictionary <int, int> dict = new Dictionary <int, int>();

            foreach (int card in possibleMoves)
            {
                dict.Add(card, 0);
            }


            int N, depthLimit, handSize = infoSet.GetHandSize();

            if (numIterations != null)
            {
                N = numIterations[handSize - 1];
                if (depthLimits != null)
                {
                    depthLimit = depthLimits[handSize - 1];
                }
                else
                {
                    depthLimit = 10;
                }
            }
            else
            {
                N          = 50;
                depthLimit = 1;
            }

            var watch = Stopwatch.StartNew();

            for (int i = 0; i < N; i++)
            {
                if (watch.ElapsedMilliseconds > Sueca.MAX_MILISEC_DELIBERATION)
                {
                    watch.Stop();
                    return(infoSet.RuleBasedDecision());
                }

                List <List <int> > playersHands = infoSet.Sample();

                PerfectInformationGame game;
                int cardUtility;

                for (int j = 0; j < possibleMoves.Count; j++)
                {
                    int card = possibleMoves[j];
                    if (version == 0)
                    {
                        MaxNode p0 = new MaxNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MinNode p1 = new MinNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MaxNode p2 = new MaxNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MinNode p3 = new MinNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        game = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints);
                    }
                    else if (version == 1)
                    {
                        MaxNode       p0 = new MaxNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p1 = new RuleBasedNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p2 = new RuleBasedNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        RuleBasedNode p3 = new RuleBasedNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        game = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints);
                    }
                    else
                    {
                        Console.WriteLine("PIMC::Execute >> Undefinied version of the algorithm.");
                        MaxNode p0 = new MaxNode(playerId, playersHands[0], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MinNode p1 = new MinNode((playerId + 1) % 4, playersHands[1], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MaxNode p2 = new MaxNode((playerId + 2) % 4, playersHands[2], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        MinNode p3 = new MinNode((playerId + 3) % 4, playersHands[3], infoSet.TrumpCard, infoSet.TrumpPlayerId);
                        game = new PerfectInformationGame(p0, p1, p2, p3, infoSet.Trump, infoSet.GetPastMoves(), infoSet.MyTeamPoints, infoSet.OtherTeamPoints);
                    }

                    cardUtility = game.SampleGame(depthLimit, card);
                    if (cardUtility > 120 || cardUtility < -120)
                    {
                        Console.WriteLine("lol");
                    }
                    dict[card] += cardUtility;
                }
            }
            watch.Stop();


            int bestCard  = -1;
            int bestValue = Int32.MinValue;

            //Console.WriteLine("Printing dictionary:");
            foreach (KeyValuePair <int, int> cardValue in dict)
            {
                //Console.Write(Card.ToString(cardValue.Key) + ":" + cardValue.Value + ", ");
                if (cardValue.Value >= bestValue)
                {
                    bestValue = (int)cardValue.Value;
                    bestCard  = cardValue.Key;
                }
            }
            //Console.WriteLine("");

            if (bestCard == -1)
            {
                Console.WriteLine("Trouble at InformationSet.GetBestCardAndValue()");
            }

            return(bestCard);
        }