Example #1
0
        /// <summary>
        /// 完成游戏调用线程的方法
        /// </summary>
        void Finish()
        {
            //改变每个格子的字体颜色和背景颜色
            foreach (Pane pane in panes)
            {
                pane.ReadOnly  = true;
                pane.BackColor = backNormalColor;
            }
            Avails ava = new Avails(81, false);

            //利用一个随机序列改变每个格子的字体颜色
            foreach (int i in ava)
            {
                int x = (i - 1) / 9;
                int y = (i - 1) % 9;
                panes[x, y].ForeColor = GerColor(fontNormalColor, 96);
                Thread.Sleep(30);
            }
            ava.Random();
            //利用另一个随机序列改变每个格子的背景颜色
            foreach (int i in ava)
            {
                int x = (i - 1) / 9;
                int y = (i - 1) % 9;
                panes[x, y].BackColor = GerColor(backNormalColor, -48);
                Thread.Sleep(30);
            }
        }
Example #2
0
 /// <summary>
 /// 完成游戏调用线程的方法
 /// </summary>
 void Finish()
 {
     try
     {
         //改变每个格子的字体颜色和背景颜色
         ((FrmGame)this.Parent).menuStrip1.Enabled = false;
         foreach (Pane pane in panes)
         {
             pane.ReadOnly  = true;
             pane.BackColor = backNormalColor;
         }
         Avails ava = new Avails(81, false);
         //利用一个随机序列改变每个格子的字体颜色
         foreach (int i in ava)
         {
             int x = (i - 1) / 9;
             int y = (i - 1) % 9;
             panes[x, y].ForeColor = GerColor(fontNormalColor, 96);
             Thread.Sleep(30);
         }
         ava.Random();
         //利用另一个随机序列改变每个格子的背景颜色
         foreach (int i in ava)
         {
             int x = (i - 1) / 9;
             int y = (i - 1) % 9;
             panes[x, y].BackColor = GerColor(backNormalColor, -48);
             Thread.Sleep(30);
         }
         ((FrmGame)this.Parent).menuStrip1.Enabled = true;
         Thread.CurrentThread.Abort();
         Thread.CurrentThread.Join();
     }
     catch { }
 }