private void OnDisable()
        {
            Instance = null;
            //Disable sampling of color map
            GrassColorMap.DisableGlobally();

#if UNITY_EDITOR
            EditorSceneManager.sceneSaved -= OnSceneSave;
#endif
        }
Example #2
0
        public void OnEnable()
        {
            Instance = this;

            Init();

            if (colorMap)
            {
                colorMap.SetActive();
            }
            else
            {
                if (!GrassColorMapRenderer.Instance)
                {
                    GrassColorMap.DisableGlobally();
                }
            }

#if UNITY_EDITOR
            UnityEditor.SceneView.duringSceneGui += OnSceneGUI;
#endif
        }
 private void OnDisable()
 {
     Instance = null;
     //Disable sampling of color map
     GrassColorMap.DisableGlobally();
 }