private void button2_Click(object sender, EventArgs e) { p.Close(); Play newGame = new Play(level); this.Close(); newGame.Show(); }
private void gameOver() { formPlay.timer.Stop(); if(MessageBox.Show("YOU LOSE!\nTry again", "DEFEAT",MessageBoxButtons.RetryCancel)==DialogResult.Cancel) { formPlay.Close(); } else { formPlay.Close(); Play formplay = new Play(level); formplay.Show(); } }
private void victory() { formPlay.timer.Stop(); if (level == 2) { if (MessageBox.Show("YOU WIN!\nYou destroy them all!", "VICTORY", MessageBoxButtons.OK) == DialogResult.OK) { formPlay.Close(); return; } } if (MessageBox.Show("YOU WIN!\nContinue next level", "VICTORY",MessageBoxButtons.OKCancel) == DialogResult.Cancel) { formPlay.Close(); } else { formPlay.Close(); Play formplay = new Play(level+1); formplay.Show(); } }
private void button1_Click(object sender, EventArgs e) { Play formPlay = new Play(comboBox1.SelectedIndex); formPlay.Show(); }