private void detach_CrimeScenes(CrimeScene entity) { this.SendPropertyChanging(); entity.Case = null; }
private void attach_CrimeScenes(CrimeScene entity) { this.SendPropertyChanging(); entity.Case = this; }
partial void DeleteCrimeScene(CrimeScene instance);
partial void UpdateCrimeScene(CrimeScene instance);
partial void InsertCrimeScene(CrimeScene instance);
private void attach_CrimeScenes3(CrimeScene entity) { this.SendPropertyChanging(); entity.GRID4 = this; }