private void detach_CrimeScenes(CrimeScene entity)
		{
			this.SendPropertyChanging();
			entity.Case = null;
		}
		private void attach_CrimeScenes(CrimeScene entity)
		{
			this.SendPropertyChanging();
			entity.Case = this;
		}
 partial void DeleteCrimeScene(CrimeScene instance);
 partial void UpdateCrimeScene(CrimeScene instance);
 partial void InsertCrimeScene(CrimeScene instance);
		private void attach_CrimeScenes3(CrimeScene entity)
		{
			this.SendPropertyChanging();
			entity.GRID4 = this;
		}