Example #1
0
        public void ProcessEvent(PointerEvent inputEvent)
        {
            pointerEvents.Add(inputEvent);

            // Update position and delta from whatever device sends position updates
            LastPointerDevice = inputEvent.Pointer;

            if (inputEvent.Device is IMouseDevice)
            {
                mousePosition         = inputEvent.Position;
                absoluteMousePosition = inputEvent.AbsolutePosition;

                // Add deltas together, so nothing gets lost if a down events gets sent after a move event with the actual delta
                MouseDelta         += inputEvent.DeltaPosition;
                AbsoluteMouseDelta += inputEvent.AbsoluteDeltaPosition;
            }
        }
Example #2
0
        /// <summary>
        /// Updates a pointer event with position / type / id set and updates the storted pointer data
        /// </summary>
        /// <param name="evt"></param>
        public void UpdatePointerState(PointerEvent evt, bool updateDelta = true)
        {
            var data = GetPointerData(evt.PointerId);

            data.Id = evt.PointerId;

            if (updateDelta)
            {
                // Update delta based on change in position
                evt.DeltaPosition = data.Delta = evt.Position - data.Position;
            }
            else
            {
                data.Delta = evt.DeltaPosition;
            }

            // Update position
            data.Position = evt.Position;

            if (evt.EventType == PointerEventType.Pressed)
            {
                // Start pressed events with time 0
                data.Clock.Restart();
                data.IsDown = true;
                pressedPointers.Add(data);
                downPointers.Add(data);
            }
            else if (evt.EventType == PointerEventType.Released || evt.EventType == PointerEventType.Canceled)
            {
                releasedPointers.Add(data);
                downPointers.Remove(data);
                data.IsDown = false;
            }

            evt.IsDown    = data.IsDown;
            evt.DeltaTime = data.Clock.Elapsed;

            // Reset pointer clock
            data.Clock.Restart();
        }
Example #3
0
 private float GetDeltaY(PointerEvent pointerEvent)
 {
     return(pointerEvent.DeltaPosition.Y);
 }
Example #4
0
 private float GetPositionY(PointerEvent pointerEvent)
 {
     return(pointerEvent.Position.Y);
 }