public override void Initialize(InputManager inputManager) { var gameContext = inputManager.Game.Context as GameContext <Control>; uiControl = gameContext.Control; keyboard = new KeyboardWindowsRawInput(this); RegisterDevice(keyboard); BindRawInputKeyboard(uiControl); }
public override void Initialize(InputManager inputManager) { keyboard = new KeyboardWindowsRawInput(this); RegisterDevice(keyboard); BindRawInputKeyboard(uiControl); }