Example #1
0
            /// <summary>
            /// Given a goal, formulates a plan.
            /// </summary>
            /// <param name="goal"></param>
            /// <returns></returns>
            public static Plan Formulate(Planner planner, StatefulAction[] actions, StratusWorldState currentState, StratusGoal goal)
            {
                // Reset all actions
                foreach (var action in actions)
                {
                    action.Reset();
                }

                // Get all valid actions whose context preconditions are true
                var usableActions = (from action
                                     in actions
                                     where action.contextPrecondition && !currentState.Satisfies(action.effects)
                                     select action).ToArray();

                if (planner.debug)
                {
                    StratusDebug.Log("Making plan to satisfy the goal '" + goal.Name + "' with preconditions:" + goal.DesiredState.ToString(), planner.agent);
                    StratusDebug.Log("Actions available:", planner.agent);
                    foreach (var action in usableActions)
                    {
                        StratusDebug.Log("- " + action.description, planner.agent);
                    }
                }

                // The path of actions
                Search.Path path;

                if (Plan.UseAstar)
                {
                    Search search = new Search(currentState, goal.DesiredState, usableActions);
                    search.Tracing = planner.debug;
                    search.Initialize();
                    path = search.FindSolution();
                }
                else
                {
                    // Build up a tree of nodes
                    path = new Search.Path();
                    Search.Node starting = new Search.Node(null, 0f, goal.DesiredState, null);
                    // Look for a solution, backtracking from the goal's desired world state until
                    // we have fulfilled every precondition leading up to it!
                    var hasFoundPath = FindSolution(path, starting, usableActions, planner);
                    // If the path has not been found
                    if (!hasFoundPath)
                    {
                        if (planner.debug)
                        {
                            StratusDebug.Log("No plan could be formulated!", planner.agent);
                        }
                        return(new Plan());
                    }
                }

                // If no solution was found
                if (path == null)
                {
                    return(null);
                }

                // Make the plan
                var plan = new Plan();

                foreach (var action in path)
                {
                    plan.Add(action);
                }
                return(plan);
            }
Example #2
0
 /// <summary>
 /// Resets the symbols of the planner back before the goal was completed
 /// </summary>
 /// <param name="planner"></param>
 void Reset(Planner planner)
 {
 }
Example #3
0
            /// <summary>
            /// Looks for a solution, backtracking from the goal to the current world state
            /// </summary>
            /// <param name="parent"></param>
            /// <param name="actions"></param>
            /// <param name="goal"></param>
            /// <param name="currentState"></param>
            /// <returns></returns>
            static bool FindSolution(Search.Path path, Search.Node parent, StatefulAction[] actions, Planner planner)
            {
                bool solutionFound = false;

                Search.Node cheapestNode = null;

                if (planner.debug)
                {
                    StratusDebug.Log("Looking to fulfill the preconditions:" + parent.State.ToString());
                }

                // Look for actions that fulfill the preconditions
                foreach (var action in actions)
                {
                    if (action.effects.Satisfies(parent.State))
                    {
                        if (planner.debug)
                        {
                            StratusDebug.Log(action.description + " satisfies the preconditions");
                        }

                        // Create a new node
                        var node = new Search.Node(parent, parent.Cost + action.cost, action.preconditions, action);

                        // Replace the previous best node
                        if (cheapestNode == null)
                        {
                            cheapestNode = node;
                        }
                        else if (cheapestNode.Cost > node.Cost)
                        {
                            cheapestNode = node;
                        }
                    }
                    else
                    {
                        if (planner.debug)
                        {
                            StratusDebug.Log(action.description + " does not satisfy the preconditions");
                        }
                    }
                }

                // If no satisfactory action was found
                if (cheapestNode == null)
                {
                    // If the current state is already fulfilling this condition, we are done!
                    if (planner.state.Satisfies(parent.State))
                    {
                        return(true);
                    }
                    // Otherwise, no valid solution could be found
                    if (planner.debug)
                    {
                        StratusDebug.Log("No actions could fulfill these preconditions");
                    }
                    return(false);
                }

                // Add the cheapest node to the path
                path.Add(cheapestNode.Action);
                if (planner.debug)
                {
                    StratusDebug.Log("Adding " + cheapestNode.Action.description + " to the path");
                }

                // If this action has no more preconditions left to fulfill
                if (cheapestNode.Action.preconditions.isEmpty)
                {
                    //Trace.Script("No preconditions left!");
                    solutionFound = true;
                }
                // Else if it has a precondition left to fulfill, keep looking
                else
                {
                    var  actionSubset = (from remainingAction in actions where !remainingAction.Equals(cheapestNode.Action) select remainingAction).ToArray();
                    bool found        = FindSolution(path, cheapestNode, actionSubset, planner);
                    if (found)
                    {
                        solutionFound = true;
                    }
                }

                return(solutionFound);
            }