public SceneViewerControl() { Tabs = new ObservableCollection<SceneTabViewModel>(); RemoveTab = new RelayCommand((obj) => { Tabs.Remove(obj as SceneTabViewModel); //MessageBox.Show("New Folder!"); }); InitializeComponent(); AssignPanelEventHandling(xna); ScenesControl.ItemsSource = Tabs; if (DesignerProperties.GetIsInDesignMode(this)) return; _game = new MyGame(xna.Handle); _game.GameWorld.UpdateWorld = false; _context = _game.GraphicsContext; var gameWorldArg = new ConstructorArgument( ApplicationProperties.ISceneViewerGameWorldArgName, _game.GameWorld); _controller = DependencyInjectorHelper .MainWindowKernel .Get<ISceneViewerController>(gameWorldArg); _controller.Control = this; }
private void LoadedHandler(object sender, RoutedEventArgs e) { if (DesignerProperties.GetIsInDesignMode(this)) return; _game = new MyGame(ParticleEditor.Handle); var controlArg = new ConstructorArgument( ApplicationProperties.IParticleEditorControllerGameWorldArgName, _game.GameWorld); _particleController = DependencyInjectorHelper .ParticleEditorKernel .Get<IParticleEditorController>(controlArg); _particleController.ParticleEditorControl = this; /*_transformModeModel = DependencyInjectorHelper .ParticleEditorKernel .Get<TransformModeViewModel>(); TranslateButton.DataContext = _transformModeModel; FreeMovementButton.DataContext = _transformModeModel; RotateButton.DataContext = _transformModeModel; ScaleButton.DataContext = _transformModeModel;*/ }
private void LoadedHandler(object sender, RoutedEventArgs e) { if (DesignerProperties.GetIsInDesignMode(this)) return; _game = new MyGame(PuppeteerEditor.Handle); _game.GameWorld.UpdateWorld = false; var controlArg = new ConstructorArgument( ApplicationProperties.IPuppeteerControllerGameWorldArgName, _game.GameWorld); PuppeteerController = DependencyInjectorHelper .PuppeteerKernel .Get<IPuppeteerController>(controlArg); //_puppeteerController.GameWorld = _game.GameWorld; PuppeteerController.PuppeteerControl = this; if (OnLoaded != null) OnLoaded(this); SelectBoneMode.IsChecked = true; _transformModeModel = DependencyInjectorHelper .PuppeteerKernel .Get<TransformModeViewModel>(); TranslateButton.DataContext = _transformModeModel; FreeMovementButton.DataContext = _transformModeModel; RotateButton.DataContext = _transformModeModel; ScaleButton.DataContext = _transformModeModel; _workingModesModel = DependencyInjectorHelper .PuppeteerKernel .Get<PuppeteerWorkingModesModel>(); SelectBoneMode.DataContext = _workingModesModel; SelectAssetMode.DataContext = _workingModesModel; AddBoneMode.DataContext = _workingModesModel; }