Example #1
0
        public SceneElement AddElement()
        {
            SceneElement curElement = new SceneElement();

            curElement.Type        = "Не выбран";
            curElement.TextRussian = "Текст...";
            curElement.TextEnglish = "Enter text...";
            curElement.SceneId     = this.Id;
            this.Elements.Add(curElement);
            return(curElement);
        }
Example #2
0
        public SceneElementFull(ref SceneElement tElement)
        {
            this.Id      = tElement.Id;
            this.SceneId = tElement.SceneId;
            this.Type    = tElement.Type;
            this.ImageId = tElement.ImageId;
            if (this.ImageId > 0)
            {
                //this.img = ImageNamespace.ImageCache.GetImage(this.ImageId).Img;
            }

            this.TextRussian     = tElement.TextRussian;
            this.TextEnglish     = tElement.TextEnglish;
            this.NextScreen      = tElement.NextScreen;
            this.UsePlayerAvatar = tElement.UsePlayerAvatar;
        }
Example #3
0
        public RebelSceneFull(ref RebelScene tScene)
        {
            CurrentNumber = 0;

            this.Id                = tScene.Id;
            this.Name              = tScene.Name;
            this.Active            = tScene.Active;
            this.BackgroundImageId = tScene.BackgroundImageId;
            if (this.BackgroundImageId > 0)
            {
                //BackGroundImage = ImageNamespace.ImageCache.GetImage(tScene.BackgroundImageId).Img;
            }

            int currentStage      = 1;
            int numberInsideStage = 1;

            Elements = new List <SceneElementFull>();
            if (tScene.Elements.Count > 0)
            {
                for (int i = 0; i < tScene.Elements.Count; i++)
                {
                    SceneElement fromElement = tScene.Elements[i];

                    if (i > 0 && fromElement.NextScreen)
                    {
                        for (int j = i; Elements[j].StageNumber == currentStage && j >= 0; j--)
                        {
                            Elements[j].TotalElementsInStage = numberInsideStage;
                        }
                        currentStage     += 1;
                        numberInsideStage = 1;
                    }


                    SceneElementFull tElement = new SceneElementFull(ref fromElement);
                    tElement.StageNumber       = currentStage;
                    tElement.NumberInsideStage = numberInsideStage;
                    Elements.Add(tElement);

                    numberInsideStage += 1;
                }
            }
        }