Example #1
0
 public GameView(string userName, string userPassword, string filePath)
 {
     UserName = userName;
     UserPassword = userPassword;
     g = Game.Deserialize(filePath);
     FilePath = filePath;
     CreateAllViews(g);
 }
Example #2
0
 public GameView(string userName, string userPassword)
 {
     UserName = userName;
     UserPassword = userPassword;
     g = new Game();
     FilePath = string.Empty;
     CreateAllViews(g);
 }
Example #3
0
        static void Main(string[] args)
        {
            Game g = new Game();
            g.AdvanceTurn();
            Console.WriteLine(g.GameSeason.ToString() + " " + g.GameYear.ToString());
            g.Serialize("testOut.xml");

            Game h = Game.Deserialize("testOut.xml");
            Console.WriteLine(h.GameSeason.ToString() + " " + h.GameYear.ToString());

            Console.ReadLine();
        }
Example #4
0
 public EventDraw(Game.MajorPowers power, byte cardNumber, bool revealed = false)
 {
     Holder = power;
     CardNumber = cardNumber;
     if (power == Game.MajorPowers.Common)
     {
         IsRevealed = true;
     }
     else
     {
         IsRevealed = revealed;
     }
 }
Example #5
0
 public Tiles this[Game.MajorPowers power]
 {
     get
     {
         if (drawn.ContainsKey(power))
         {
             return drawn[power];
         }
         else
         {
             return new Tiles(0, 0, 0);
         }
     }
     set
     {
         drawn[power] = value;
     }
 }
Example #6
0
        public void Draw(Game.MajorPowers drawer)
        {
            int choose = random.Next(availableCards.Count);
            byte card = availableCards.ElementAt<byte>(choose);
            availableCards.Remove(card);
            List<EventDraw> currentHand;
            if (currentDraws.ContainsKey(drawer))
            {
                currentHand = currentDraws[drawer];
            }
            else
            {
                currentHand = new List<EventDraw>();
                currentDraws[drawer] = currentHand;
            }

            currentHand.Add(new EventDraw(drawer, card));

            if (availableCards.Count == 0) Reshuffle();
        }
Example #7
0
 public bool Return(Game.MajorPowers power, byte denomination)
 {
     if (NeedRefresh()) return false;
     if (denomination == 0 || denomination > 3) return false;
     Tiles current = FaceUp;
     Tiles currentDrawn;
     if (drawn.ContainsKey(power))
     {
         currentDrawn = drawn[power];
     }
     else
     {
         return false;
     }
     if (denomination == 1)
     {
         if (currentDrawn.Item1 > 0)
         {
             drawn[power] = new Tiles((byte)(currentDrawn.Item1 - 1), currentDrawn.Item2, currentDrawn.Item3);
             FaceUp = new Tiles((byte)(current.Item1 + 1), current.Item2, current.Item3);
         }
         else
         {
             return false;
         }
     }
     else if (denomination == 2)
     {
         if (currentDrawn.Item2 > 0)
         {
             drawn[power] = new Tiles(currentDrawn.Item1, (byte)(currentDrawn.Item2 - 1), currentDrawn.Item3);
             FaceUp = new Tiles(current.Item1, (byte)(current.Item2 + 1), current.Item3);
         }
         else
         {
             return false;
         }
     }
     else
     {
         if (currentDrawn.Item3 > 0)
         {
             drawn[power] = new Tiles(currentDrawn.Item1, currentDrawn.Item2, (byte)(currentDrawn.Item3 - 1));
             FaceUp = new Tiles(current.Item1, current.Item2, (byte)(current.Item3 + 1));
         }
         else
         {
             return false;
         }
     }
     return true;
 }
Example #8
0
        public bool RandomDraw(Game.MajorPowers power)
        {
            if (NeedRefresh()) return false;
            Tiles old;
            int tile = random.Next((int) (faceDown.Item1 + faceDown.Item2 + faceDown.Item3));
            if (tile < faceDown.Item1)
            {
                if (drawn.ContainsKey(power))
                {
                    old = drawn[power];
                    drawn[power] = new Tiles((byte) (old.Item1 + 1), old.Item2, old.Item3);
                }
                else
                {
                    drawn[power] = new Tiles(1, 0, 0);
                }
                old = FaceDown;
                FaceDown = new Tiles((byte)(old.Item1 - 1), old.Item2, old.Item3);
            }
            else if (tile < faceDown.Item1 + faceDown.Item2)
            {
                if (drawn.ContainsKey(power))
                {
                    old = drawn[power];
                    drawn[power] = new Tiles(old.Item1, (byte)(old.Item2 + 1), old.Item3);
                }
                else
                {
                    drawn[power] = new Tiles(0, 1, 0);
                }
                old = FaceDown;
                FaceDown = new Tiles(old.Item1, (byte)(old.Item2 - 1), old.Item3);
            }
            else
            {
                if (drawn.ContainsKey(power))
                {
                    old = drawn[power];
                    drawn[power] = new Tiles(old.Item1, old.Item2, (byte)(old.Item3 + 1));
                }
                else
                {
                    drawn[power] = new Tiles(0, 0, 1);
                }
                old = FaceDown;
                FaceDown = new Tiles(old.Item1, old.Item2, (byte)(old.Item3 - 1));
            }

            return true;
        }
Example #9
0
 public List<EventDraw> this[Game.MajorPowers power]
 {
     get { return (currentDraws.ContainsKey(power) ? currentDraws[power] : null); }
     set { currentDraws[power] = value; }
 }
Example #10
0
 public SerializableTuple<byte, byte, byte> this[Game.MajorPowers power]
 {
     get { return deck[power]; }
 }
Example #11
0
 public List<EventDraw> this[Game.MajorPowers power]
 {
     get { return deck[power]; }
     set { deck[power] = value; }
 }
Example #12
0
 private void CreateAllViews(Game g)
 {
     tv = new TileView(g.Tiles);
     ev = new EventView(g.Events);
     uv = new PurgeView(g.Purges);
     pv = new PlayersView(this, g.Players);
     CreatePageViews();
     NotifyAll();
 }
Example #13
0
 public bool ReturnTile(Game.MajorPowers power, int denomination)
 {
     bool ok = g.Tiles.Return(power, (byte)denomination);
     if (ok) g.HasChanged = true;
     Notify("GameTurnChanged");
     TileOverview.NotifyAll();
     foreach (PageView pv in pageViews) pv.NotifyAll();
     return ok;
 }
Example #14
0
 public bool DrawRandomTile(Game.MajorPowers power)
 {
     bool ok = g.Tiles.RandomDraw(power);
     if (ok) g.HasChanged = true;
     Notify("GameTurnChanged");
     TileOverview.NotifyAll();
     foreach (PageView pv in pageViews) pv.NotifyAll();
     return ok;
 }
Example #15
0
 public void DrawOneEvent(Game.MajorPowers power)
 {
     g.Events.Draw(power);
     g.HasChanged = true;
     NotifyAll();
 }