Example #1
0
        public static bool Insert(Data.ChunkData data)
        {
            if (data == null || data.DataBaseID > -1)
            {
                return(false);
            }

            SqlConnection conn = GameApplication.Current.ConnectionManager.OpenConnection();

            try
            {
                SqlCommand comm = new SqlCommand(@"INSERT INTO dbo.Chunk(MapID,X,Y,Z) OUTPUT INSERTED.ID
                VALUES(@MapID, @X,@Y,@Z)", conn);
                comm.Parameters.AddWithValue("MapID", data.MapID);
                comm.Parameters.AddWithValue("Y", data.Position.y);
                comm.Parameters.AddWithValue("X", data.Position.x);
                comm.Parameters.AddWithValue("Z", data.Position.z);

                long ID = (long)comm.ExecuteScalar();
                lock (data)
                {
                    data.DataBaseID = ID;
                }
                return(true);
            }
            catch (Exception)
            {
                return(false);
            }
            finally
            {
                GameApplication.Current.ConnectionManager.CloseConnection(conn);
            }
        }
Example #2
0
 private bool DequeueChunk(out string error)
 {
     error = null;
     try
     {
         Data.ChunkData chunk = null;
         lock (ChunkInsertQueue)
         {
             try
             {
                 chunk = ChunkInsertQueue.Dequeue();
             }
             //empty queue
             catch (InvalidOperationException) { }
         }
         if (chunk != null)
         {
             lock (chunk)
             {
                 if (!DAO.Terrain.ChunkData.Insert(chunk) && chunk.DataBaseID <= -1)
                 {
                     lock (ChunkInsertQueue)
                     {
                         //try again later
                         ChunkInsertQueue.Enqueue(chunk);
                     }
                 }
                 else
                 {
                     //atualiza index de base de dados adicionando o novo id
                     var dataBaseHashKey = chunk.DataBaseID.GetHashCode();
                     var dataBaseChunks  = this.ChunksByDataBaseID.GetOrAdd(dataBaseHashKey, new List <Data.ChunkData>());
                     lock (dataBaseChunks)
                     {
                         dataBaseChunks.Add(chunk);
                     }
                 }
             }
         }
         return(true);
     }
     catch (Exception ex)
     {
         error = ex.ToString();
         return(false);
     }
 }
Example #3
0
        private static bool LoadAllChunksWithNoBlocks(out string error)
        {
            error = null;
            SqlConnection conn = GameApplication.Current.ConnectionManager.OpenConnection();

            try
            {
                SqlCommand comm = new SqlCommand("select * from dbo.Chunk", conn);
                comm.CommandTimeout = 10000;
                using (var reader = comm.ExecuteReader())
                {
                    //Nenhum Chunk
                    while (reader.Read())
                    {
                        long           ID        = (long)reader["ID"];
                        int            x         = (int)reader["X"];
                        int            y         = (int)reader["Y"];
                        int            z         = (int)reader["Z"];
                        int            MapID     = (int)reader["MapID"];
                        Data.ChunkData chunkData = new Data.ChunkData(MapID, ID, new SandBoxEngine.Terrain.Utils.Vector3i(x, y, z));
                        long           MemoryID  = GameApplication.Current.Terrain.AddChunk(chunkData);
                        if (MemoryID == -1)
                        {
                            error = string.Format("Failed to add chunk to memory [DataBaseID: {0}]", ID);
                            return(false);
                        }
                    }

                    return(true);
                }
            }
            catch (Exception ex)
            {
                error = ex.ToString();
                return(false);
            }
            finally
            {
                GameApplication.Current.ConnectionManager.CloseConnection(conn);
            }
        }
Example #4
0
        public static Data.ChunkData Load(long DataBaseID, out string error)
        {
            error = null;
            SqlConnection conn = GameApplication.Current.ConnectionManager.OpenConnection();

            try
            {
                if (DataBaseID <= -1)
                {
                    error = string.Format("Invalid chunk database id [DataBaseID: {0}]", DataBaseID);
                    return(null);
                }
                StringBuilder query = new StringBuilder();
                query.AppendLine("select * from dbo.Chunk where ID = @chunkID");
                query.AppendLine(@"select * from dbo.BlockData where ChunkID = @chunkID");

                SqlCommand comm = new SqlCommand(query.ToString(), conn);
                comm.Parameters.AddWithValue("chunkID", DataBaseID);

                using (var reader = comm.ExecuteReader())
                {
                    if (!reader.Read())
                    {
                        error = string.Format("Invalid chunk not found [DataBaseID: {0}]", DataBaseID);
                        return(null);
                    }
                    int x     = (int)reader["X"];
                    int y     = (int)reader["Y"];
                    int z     = (int)reader["Z"];
                    int MapID = (int)reader["MapID"];


                    Data.ChunkData chunkData = new Data.ChunkData(MapID, DataBaseID, new SandBoxEngine.Terrain.Utils.Vector3i(x, y, z));
                    long           MemoryID  = GameApplication.Current.Terrain.AddChunk(chunkData);
                    lock (chunkData)
                    {
                        if (MemoryID == -1)
                        {
                            error = string.Format("Failed to add chunk to memory [DataBaseID: {0}]", DataBaseID);
                            return(null);
                        }

                        if (reader.NextResult())
                        {
                            while (reader.Read())
                            {
                                long  ID            = (long)reader["ID"];
                                long  ChunkID       = (long)reader["ChunkiD"];
                                byte  X             = (byte)reader["X"];
                                byte  Y             = (byte)reader["Y"];
                                byte  Z             = (byte)reader["Z"];
                                int   BlockID       = (int)reader["BlockID"];
                                float isovalue      = Convert.ToSingle(reader["IsoValue"]);
                                bool  IsDestroyed   = (bool)reader["IsDestroyed"];
                                bool  IsPathBlocked = (bool)reader["IsPathBlocked"];

                                var blockData = new Data.BlockData(MemoryID, ID, GameApplication.Current.Terrain.BlockSet.Blocks[BlockID], new SandBoxEngine.Terrain.Utils.Vector3i(X, Y, Z), isovalue, IsPathBlocked, IsDestroyed);
                                chunkData.Blocks[X][Y][Z] = blockData;
                            }
                        }
                    }
                    return(chunkData);
                }
            }
            catch (Exception ex)
            {
                error = ex.ToString();
                return(null);
            }
            finally
            {
                GameApplication.Current.ConnectionManager.CloseConnection(conn);
            }
        }
Example #5
0
        private bool DequeueBlock(out string error)
        {
            error = null;
            try
            {
                Data.BlockData block = null;
                lock (BlockInsertOrUpdateQueue)
                {
                    try
                    {
                        block = BlockInsertOrUpdateQueue.Dequeue();
                    }
                    //empty queue
                    catch (InvalidOperationException) { }
                }
                if (block != null)
                {
                    lock (block)
                    {
                        bool           enqueueAgain;
                        Data.ChunkData chunk = ChunkByMemoryID(block.ChunkMemoryID);
                        bool           chunkSaved;
                        lock (chunk)
                        {
                            chunkSaved = chunk.DataBaseID > -1;
                        }
                        //verifica se o chunk foi salvo no banco
                        if (chunkSaved)
                        {
                            if (block.DataBaseID <= -1)
                            {
                                enqueueAgain = (!DAO.Terrain.BlockData.Insert(block) && block.DataBaseID <= -1);
                            }
                            else
                            {
                                enqueueAgain = (!DAO.Terrain.BlockData.Update(block));
                            }
                        }
                        else// aguarda na fila ate que seu chunk esteja salvo no banco de dados
                        {
                            enqueueAgain = true;
                        }

                        if (enqueueAgain)
                        {
                            lock (BlockInsertOrUpdateQueue)
                            {
                                //try again later
                                BlockInsertOrUpdateQueue.Enqueue(block);
                            }
                        }
                    }
                }
                return(true);
            }
            catch (Exception ex)
            {
                error = ex.ToString();
                return(false);
            }
        }
Example #6
0
        /// <summary>
        /// Adiciona novo chunk no cache de memoria
        /// </summary>
        /// <param name="chunk">Chunk a ser adiciona no cache de memoria</param>
        /// <returns>Retorna ID na memoria gerado para o chunk ou -1 caso não consiga adicionar o id de memoria do chunk é atualizado no objeto caso tenha sucesso</returns>
        public long AddChunk(Data.ChunkData chunk)
        {
            if (chunk == null)
            {
                return(-1);
            }

            int maxX = MapLimits.x;
            int maxZ = MapLimits.z;
            int maxY = MapLimits.y;

            if (MapLimits.x < chunk.Position.x)
            {
                maxX = chunk.Position.x;
            }

            if (MapLimits.y < chunk.Position.y)
            {
                maxY = chunk.Position.y;
            }

            if (MapLimits.z < chunk.Position.z)
            {
                maxZ = chunk.Position.z;
            }

            MapLimits = new Vector3i(maxX, maxY, maxZ);

            int positionHashKey = chunk.Position.GetHashCode();
            //busca ou cria index para o hash
            var  positionIndexedChunks = this.PositionIndexedChunks.GetOrAdd(positionHashKey, new List <Data.ChunkData>());
            long MemoryID = -1;

            //incrementa ID
            lock (LockChunkMemoryIDIncrement)
            {
                LastChunkMemoryID++;
                MemoryID = LastChunkMemoryID;
            }

            var hashKey = MemoryID.GetHashCode();
            //Tenta adicionar na memoria e no hashIndex
            var chunks = this.ChunksByMemoryID.GetOrAdd(hashKey, new List <Data.ChunkData>());

            lock (chunks)
            {
                chunks.Add(chunk);
            }

            chunk.MemoryID = MemoryID;
            lock (positionIndexedChunks)
            {
                //adiciona no index
                positionIndexedChunks.Add(chunk);
            }



            if (chunk.DataBaseID <= -1)
            {
                lock (ChunkInsertQueue)
                {
                    ChunkInsertQueue.Enqueue(chunk);
                }
            }
            else
            {
                //adiciona no index de base de dados caso ja exista o ID do banco
                var dataBaseHashKey = chunk.DataBaseID.GetHashCode();
                var dataBaseChunks  = this.ChunksByDataBaseID.GetOrAdd(dataBaseHashKey, new List <Data.ChunkData>());
                lock (dataBaseChunks)
                {
                    dataBaseChunks.Add(chunk);
                }
            }
            return(MemoryID);
        }